The innate powers of those touched by Fairy, which mortals regard as magic (Dolmenwood). Glamours do not inherently appear magical unless they produce an obvious magical effect.
Awe
Cantrip, AoE1/encounter, attacks against you have Disadvantage until your next turn.
Beguilement
Single TargetA mortal believes what you tell them for 1d4 rounds, and then realizes you enchanted them. Once per day per subject.
Breath of the Wind
Single TargetGently move a Tiny unheld item within Reach in any direction. OR: obscure sound, aiding stealth.
Cloak of Darkness
SelfThe character blends into shadows.
Conjure Treats
Single TargetConjure a mortal's favorite treats into your hand. They are real, but do not provide sustenance.
Dancing Flame
Single TargetA small flame burning in range disconnects from its source and floats through the area. Action: move it 2.
Disguise Object
Single TargetChange the appearance of an object until it is touched by another, or until you use this again.
Fairy Dust
AoE1/Safe Rest, invisible creatures in range become visible.
Flame Charm
Single TargetExtinguish a non-magical flame in range, or conjure colorful fire at your finger tips (as a torch).
Fool's Gold
Multi-TargetMake copper coins appear as gold for 1d6 minutes (INT save vs. KEY to notice). Up to 10x level coins per day.
Forgetting
Single TargetOne creature makes a WIL save or forgets what they witnessed in the last round. Once per day per subject.
Masquerade
SelfAlter your face in subtle ways. Can make you look like a different person of the same Kindred, but not like a specific individual.
Mirth and Malice
AoEMortals in range make a WIL save vs. KEY or feel your choice of intense Mirth or Malice. You don't control how they act, but this effect ends a round after you stop speaking to them.
Silver Tongue
SelfYou can communicate with any being, even mundane animals. You can only use this glamour to speak a single language per day.
Subtle Sight
AoEInvisible creatures in range must make a DEX save or you can see them for 1 minute.
Through the Keyhole
SelfYou can step through any door with a keyhole or similar, reappearing on the other side. Requires a WIL Save if it is magically sealed. Once per day per door.
Vanishing
Single TargetYou become invisible to creatures in range for 1d3 rounds or until you take any action. Once per day per subject.
Walk in Shadows
SelfRoll INT to find a shadow path in nearby shadows (DC depends on amount of darkness). If you find one, you can spend an action to step into shadow, disappearing and reappearing in a random shadowy location in 12 after 1 round.