Glamours

The innate powers of those touched by Fairy, which mortals regard as magic (Dolmenwood). Glamours do not inherently appear magical unless they produce an obvious magical effect.

Awe

Cantrip, AoE
1 Action
Range:
0.

1/encounter, attacks against you have Disadvantage until your next turn.

Utility

Beguilement

Single Target
1 Action
Reach:
6.

A mortal believes what you tell them for 1d4 rounds, and then realizes you enchanted them. Once per day per subject.

Breath of the Wind

Single Target
1 Action
Reach:
6.

Gently move a Tiny unheld item within Reach in any direction. OR: obscure sound, aiding stealth.

Cloak of Darkness

Self
1 Action
Concentration:
as long as the caster remains motionless and does not perform any other actions.

The character blends into shadows.

Conjure Treats

Single Target
1 Action
Range:
0.

Conjure a mortal's favorite treats into your hand. They are real, but do not provide sustenance.

Dancing Flame

Single Target
1 Action
Concentration:
.
Range:
12.

A small flame burning in range disconnects from its source and floats through the area. Action: move it 2.

Disguise Object

Single Target
1 Action
Range:
0.

Change the appearance of an object until it is touched by another, or until you use this again.

Fairy Dust

AoE
1 Action
Range:
6.

1/Safe Rest, invisible creatures in range become visible.

Flame Charm

Single Target
1 Action
Concentration:
.
Reach:
2.

Extinguish a non-magical flame in range, or conjure colorful fire at your finger tips (as a torch).

Fool's Gold

Multi-Target
1 Action
Range:
0.

Make copper coins appear as gold for 1d6 minutes (INT save vs. KEY to notice). Up to 10x level coins per day.

Forgetting

Single Target
1 Action
Reach:
6.

One creature makes a WIL save or forgets what they witnessed in the last round. Once per day per subject.

Masquerade

Self
1 Action

Alter your face in subtle ways. Can make you look like a different person of the same Kindred, but not like a specific individual.

Mirth and Malice

AoE
3 Actions
Range:
6.

Mortals in range make a WIL save vs. KEY or feel your choice of intense Mirth or Malice. You don't control how they act, but this effect ends a round after you stop speaking to them.

Silver Tongue

Self
1 Action

You can communicate with any being, even mundane animals. You can only use this glamour to speak a single language per day.

Subtle Sight

AoE
1 Action
Range:
6.

Invisible creatures in range must make a DEX save or you can see them for 1 minute.

Through the Keyhole

Self
1 Action

You can step through any door with a keyhole or similar, reappearing on the other side. Requires a WIL Save if it is magically sealed. Once per day per door.

Vanishing

Single Target
1 Action
Range:
12.

You become invisible to creatures in range for 1d3 rounds or until you take any action. Once per day per subject.

Walk in Shadows

Self
1 Action

Roll INT to find a shadow path in nearby shadows (DC depends on amount of darkness). If you find one, you can spend an action to step into shadow, disappearing and reappearing in a random shadowy location in 12 after 1 round.

Collected In