Dolmenwood Classes
Requirement: Not a real background. Each of the Dolmenwood classes fits into a specific narrative place - this note attempts to connect that to Nimble.

Bards = Songweavers (traveling entertainers and record keepers). Purviews: Draw Attention, Bardic Lore.

Clerics = Shephards (servants of the Church). Purviews: Inspiring Sermons, Command Respect.

Enchanter = ??? Mage? Shadowmancer? Psion (Illusionist)? Almost certainly a Faerie (Faerie Magic). Purviews: Cunning Trickery, Unsettle Others.

Fighters = Commanders (tactical leaders) or Berserkers (forest survivors). Mercenaries. Purviews: Hard Labor, Tactical Assessment.

Friar = ??? Reflavored Shephard with Cloth Armor? (Wandering acetics) Purviews: Comforting Others, Natural Plantcraft

Hunter = Hunter (wilderness survivalists). Purviews: Stalk Prey, Wildcraft

Knight = Commander (sworn leader) or Oathsworn (holy avenger). Feudal warriors. Purviews: Act Honorably, Command Respect.

Magician = Mage. Arcane caster. Purviews: Academic Research, Innovative Tinkering.

Thief = Cheat. Purviews: Thievery, Careful Movement

Note: the Stormshifter or Zephyr are nowhere above. I think the Stormshifter could work well for the Dolmenwood Witches. Perhaps the Zephyr could be like a Faerie Warrior? It's not the best for this setting though. I could see Friar, but they're supposed to be more pacifistic rather than punchy.