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TheMechMuffin

8/LVLWIL
Human Vampire Adventuring Companion, Mage
Sunscorn.

Vulnerable to Radiant and sunlight. Must wear a cloak or stay in the shadows to avoid the sun.

Each turn, choose 1:
  • Obsidian Daggers..

    Can be Dual wielded, Light, Thrown 4

  • Ice Lance. .

    Cantrip, 1 Action, (Single Target, Reach 12, cold or piercing dmg) On hit, slowed. +3 damage every 5 levels.

  • Sanguine Hunger..

    (1/Encounter) Take 1 Wound. Deal damage to all adjacent creatures and heal HP equal to the damage done.

Dying:

Lick Wounds: In the Dying state, Aramis retreats to the nearest Safe Rest unless her allies roll a successful DC18 Influence check.

WOUNDS:

Amaris is the youngest of seven daughters of the noble House Vin Rosu, a prestigious vampire family that has fallen on hard times due to the machinations of other houses. Amaris disdains the decadence and greed of her vampiric kind and seeks to bring about lasting change to the Land of Undeath.

6/LVLWIL
Human Adventuring Companion, Hexbinder
Warm Presence.

During a Short Rest, heroes gain one additional hit dice to expend to restore health.

Food is Magic, and I am the Mage!

(1/Safe Rest) Monika can cook food or prepare drink that acts as 1 basic Healing Potion.

Natural Flirt.

Monika's first influence check is always with advantage. All initial influence checks against her are at disadvantage.

Each turn, choose 1:
  • Fiery Retort..

    (Range 8) Monika makes a scathing remark about a sentient enemy within range. Hurt feelings ensue. Smoldering on hit.

  • Flambé!.

    Range 8. Targets only Smoldering enemies, ending the condition on hit.

  • I Cast Iron!.

    "Frying pan. Who knew?"

Dying:

(Range 2) When Dying, Monika's internal healing flame emerges and spreads. Monika and all allies nearby recover 1 hit dice of damage per round.

WOUNDS:

Monika Emberleigh is an accomplished barista, baker, and mage who believes that cooking and magic are one and the same. Serving tasty treats and warm drinks with a smile is her life, and making flirtatious comments is her hobby.

5/LVLDEX
Tiny Humanoid Insect Adventuring Companion, Commander
Garama!

Starts combat taunting 1 enemy for 1 round.

Each turn, choose 1:
  • Shaw! (Basic attack)..

    Basic attack with Needle.

  • Edina! (Needle Strike)..

    (1/encounter; Reach 4) Wasp throws her Needle and then pulls it back, dealing damage to all enemies in a direct line.

  • Hegalé! (Thread Storm)..

    (2/Safe Rest; Knockdown) Wasp strikes all adjacent enemies.

Dying:

When Dying, Wasp Grapples the nearest enemy. DC13 STR check to break free.

WOUNDS:

Hailing from a distant nest, Wasp is a warrior princess armed with a razor-sharp needle. She is formal but kind and shows no mercy to her foes.