TheMechMuffin
Pulled from a stone in an age long past by a man destined to be king, this sword appears in desparate times to those worthy to rule.
Basilex has the following features:
- Attack: 2d8+STR. On crit, Prone.
- King's Judgment: (1/Safe Rest) 4d6 and Prone to all enemies in Reach 1, ignores armor.
- King's Fealty: (2/Safe Rest) Allies within earshot gain an extra Action Point on their next turn.
- Unworthy Wielder: Those who are neither kings nor heirs to the throne make all attacks with Basilex at Disadvantage, deal half damage, and must succeed on a DC 12 WIL save after each attack or be Dazed.
Impossibly large, this sword was taken from a slain giant by a shepherd destined to be king.
Cherev shel Ro'eh has the following features:
- This sword requires STR 3 or higher, otherwise all attacks are made with double disadvantage.
- Giant Killer (Basic Attack): 3d6+STR
- Opportunity's Blade: The wielder of this sword never starts combat with less than 3 AP unless in the Dying state.
- "None like It": Adv on Influence checks while the sword is in a character's possession.
Damage: 2d6+KEY Bludgeoning
Compliant Rod: (2/encounter) Adds Reach 3 for one round of combat.
13,500 Catties: Only the rightful owner can lift and change the shape of the staff.
A magic staff that grows and shrinks at command handed down from the great monks of old.
A timeless sword given by a goddess to one with a hero's heart. This blade has been wielded to defeat an endless cycle of dark calamity.
Hero's Sword has the following features:
- Hya! (Basic Attack): 2d4+KEY slashing
- Heart of a Hero: When wielder is at full HP, gain Reach 3.
-Unleasher Mastery: Slaying a Legendary Monster with the Hero's Sword gives it the following additional features-
- Hero's Sword is magical and ignores armor. - Hyaaah! (Spin Attack): (2/Safe Rest) 3d4+KEY slashing, hits all enemies in Range 1. - Time's Healing: Unleashed Hero's Sword deals double damage on a crit but shatters and disappears until 1 Safe Rest has elapsed. It then reappears fully restored to its wielder.
The lock to end all locks. The lock unpickable.* The lock that makes rogues weep and shopowners drool.
*Thieves Can't (TM) is not intended to be opened by large rocks and repeated bashing.
DC 18 Might Check to shatter lock