D

Djones

Choose one.
  • Crossbow.

    1d20+7 to hit, range 60/120ft, 2d6+4 piercing

Choose one.
  • Parry (reaction).

    Add 3 AC against melee attack that would hit.

  • Sword (x2).

    1d20+7 to hit, 2d6+7 slashing

  • Shield Bash.

    1d20+7 to hit, 2d4+7 bludgeoning. DC 15 strength or be knocked prone

Choose one.
  • Spear (x2).

    1d20+7 to hit, 2d8+4 piercing

Lvl 2 humanoid
34
Attack twice
  • Escalating Strikes..

    Empower this attack for every time it hits in a row

  • Escalating Strikes (2).
  • Escalating Strikes (3).
  • Escalating Strikes (4).
  • Escalating Strikes (5).
  • Escalating Strikes (6).
Lvl 2 humanoid
828
Choose one.
  • Into the Shadows.

    Disappear into shadow, becoming untargetable by any means

  • Shadow Strike..

    Can only be cast while in Shadow

Lvl 2 humanoid
34
  • Summon Minions.

    Summon minions (1/hero, size:d6) within reach 4. They act only when commanded

  • Command Minions.

    Command all minions to move up to 6 spaces and attack once each

Lvl 2 humanoid
H20
Choose one.
  • Mace (to the face).
  • Drain Power..

    (Reach 8) DC 14 WILL save or lose an action next round

Level 3 Solo Gargantuan Snake
100
DEX+
Segmented.

Made up of 4 Large segments, 2x Body, 1x Head, and 1x Tail. They share a health pool. Each ability is used from the location of its segment.

Choose the next one in the list:
  • Brace (Body).

    Prepare to attack!

  • Bite (Head).

    3d8 damage, reach 4.

  • Slam (Tail).

    1d6+10 damage to everything in line of width 2.

  • Move (Body).

    Move each segment to a new location.

BLOODIED:

At 50 HP, Brace (Body) now gives the Sea Serpent Heavy Armor for the next attack.

LAST STAND:

The Sea Serpent is dying! 30 more damage and it dies. Until then, it can pick any action to take.