AMZGZoidberg

Can shape shift into the form of an adorable puppy. Surprised heroes have disadvantage on initiative.
- •Firey Bite.2d10+15 Fire.
On Damage. Smouldering
- •Wagging Tail.1d10+10 Fire.
(Reach 6) to all Smouldering creatures.

Heroes cannot flee the combat.
While fighting Undyne Heroes are green.
- •Spear Throw.
Move 6 and (Range 8) 2d10+7 Necrotic.
- •Spear Strike.
(Reach 2) 2d20 + 9 Necrotic.
- •Hail of Spears.
(1/ Encounter) (Range 8) 3x3 AoE 2d20 + 9 Psychic. Dazed On DC 14 DEX save 1/2 damage and no Daze.
Recharge Hail of Spears. The Heroes turn Red.
Undyne is phasing out 41HP and she is defeated. Heroes turn green. Recharge Hail of Spears it is now 4x4 and has no DEX Save. On death Hores return to their normal color
Can be drank by creatures that are Small or larger
Can stand atop each other, and hold one medium sized creature.
- Gobble Up.1d6 Bludgeoning.
On hit. Grappled. Creatures Grappled by Water Fish are drowning. Drowning creatures must make a DC12 STR save or take 1d6 damage each turn.
You appear Medium sized but are treated as if you are Huge for rules purposes. You are resistant to Radiant and Necrotic damage.
Allies within 4 spaces gain 4d10 HP if you have moved this turn
- •Graves Embrace.d66 Necrotic.
Grappled (DC 15 WIL Save to escape). If a creature has 0 hit points while embraced it dies and is raised as a Specter
- •Grasping Souls.4d10 + 40 Necrotic.
(Range 8) Slowed.
If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.
- •Gore.5d10+10 Piercing.
If you have not moved your full speed you can continue to move after the attack.
- •Bite.Heal 1d10 + 5.
If there are nourishing plants nearby to eat.
If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.
- •Tail.4d20+10 Bludgeoning
- •Bite.4d10+10 Piercing.
On damage, medium or smaller targets are prone and grappled and you cannot bite another target.
If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.
- •Claws.2d10+6 Slashing
- •Bite.2d10+10 Piercing
Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
Increment damage die by one for each bloodied creature within swarm
- Claw and Bite.HPd4.
(Reach 0, AoE) On damage, Grappled.
- •Peck.1d6 + 4 piercing
- •Evasive Chirp.1d6 psychic.
(range 12) DC 11 WIL save or stunned while the escapes.
When crit or dealt slashing damage: Summon 6 d6 snot minions.
- •Snot Punch.
Move 6 and deal 3d20 bludgeoning + 7 acid damage. on hit grappled. DC 20 STR to escape.
- •Acid Splash.
3d20 Acid damage to all grappled targets. Digested. All metal equipment gets corroded 1. Once it has 3 levels of corroded it breaks.
Snot Punch now moves 8 and deals 4d20 bludgeoning. DC 22 STR to escape
Snog is about to dissolve 164 HP and it's dead. Summon 10 d6 snot minions.

When crit or dealt slashing damage: Summon 3 ooze minions
Resistant to piercing and slashing. Immune to bludgeoning damage.
- •Envelop (x2).1d8 + 5.
on hit Grappled. DC 13 DEX to escape. Attempts to use STR to escape result in an automatic failure and 1d6 bludgeoning damage.
- •Consume.1d8+5 ignores armor.
(all grappled targets). Digested.
- •Enticing Song.
2d6+4 psychic. Reach 12. On Hit, DC 14 WIL save or target uses a reaction to move their speed towards you.
- •Elegant Flourish.
2d10+5 piercing. On Damage. Target is disarmed (1 action to pick up weapon).
- •Dissonant Chords.
2d6 + 4 psychic. Reach 12. On Hit. DC 14 WIL save or target uses a reaction to move their speed away from you.
Enticing Song now targets up to 4 targets. Elegant Flourish can now target 2 creatures.
The Knight Jester is trying to flee 21 HP and he's dead. Teleport anywhere within 6 spaces. Move 6 and use only Dissonant Chords or Elegant Flourish each round.