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AMZGZoidberg

Animated Armor
Lvl 8 large construct
H0
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Animated by Scarabs.

On crit summon 1x d8 scarab minion per hero. On death summon an Large HP4 Scarab Swarm

  • Slam 2x.
BLOODIED:

Summon 1x d8 scarab minion per hero.

Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Animated By Insects.

On crit summon 1x 1d6 spider minions per hero. On Death summon 1x HP3 Spider Swarms per hero.

  • Slam 2x.
BLOODIED:

Summon 1x 1d6 spider minions per hero.

Animated Armor
Lvl 4 construct
H25
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Animated By Ooze.

On crit spawn 1x d6 ooze minion per hero. On death spawns 2 Grey Oozes

  • Slam 2x.
BLOODIED:

Spawn 1x d6 ooze minion per hero

Lvl 1/4 tiny alcoholic ooze - Ambusher
62
Potable?

If consumed the Hero gains Digested.

Choose one.
  • •Splash.

    1d6 acid

  • •Curdle.

    Deal 1 Damage for each time a Hero has been Digested this encounter.

Level 3 Solo Huge Living Gally
M40/hero-DEX +STR
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Choose One (based on where the heroes are in the kitchen).
  • •Spill the Beans.

    (Reach 2) 1d8 + 4 bludgeoning, prone.

  • •Chill Out.

    (Reach 3) 1d8+4 Cold, slowed.

  • •Chopped!

    (Range 6) 3d8 Slashing.

BLOODIED:

Intensifying Chatter. Add +2 reach/range and 1d8 to all attacks.

LAST STAND:

The kitchen is falling apart, 21 more damage and it's served it's last meal. Summon d8 cutlery minions (2/hero). Choose 2 attacks per turn.

EnvironmentProp Fire
Lvl 6 large swarm of small fireys
8
Musical Introduction.

Heroes roll initiative with disadvantage if Fire Gang is not surprised

Snake Eyes.

Fire Gang cannot be surprised by creatures that are visible.

Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

Firey Nature.

Immune to fire damage.

Choose one.
  • •Detachable Limbs.(Reach 1, AoE) HPd6 Fire.

    On Damage. Grappled, DC10+HP to escape.

  • •Take Off Her Head. Bludgeoning.

    Only against Grappled creatures.

Lvl 6 lobster mage - Summoner
H641
Choose one.
  • •Lobsta!

    Summon 2d6 Tiny Lobsta Minions with On Damage Riding.

  • •Pew Pew! + 10 Fire (Range 6).

    +1 on rolls against grappled creatures.

41
Shadowy Form.

Vulnerable radiant, resistant all others.

Shadow Step.

Moves by teleportation to any area of shadows within 12 spaces.

  • Maddening Tapping. psychic (cannot miss or crit).

    (Range 12) Target hero must investigate the strange tapping noise. Increment damage die each time this ability is used on the same target.

Giant Snake
Lvl 10 huge guardian
M875
Serpents: Serpentine Form.

When extended, may fill contiguous spaces equal to the area of their size rating (Large = 4 squares, Huge = 9 squares). May coil up and reduce their footprint to 1/4 their full size.

Alternate
  • •Bite. Piercing (Reach 3).

    Head is exposed. Attacks that target the head bypass armor.

  • •Tail Swipe 2x. (Reach 2).

    Slip beneath the water.

BLOODIED:

Surprise! The Moat Serpent can spring onto the land. If you do so you may make 1x Bite and 1x Tail Swipe per turn. Only attacks targeting the head bypass armor.

Crab
Lvl 5 large crustacean - Striker
H6124
Choose two.
  • •Lobster Dance.

    All creatures in view of the dance must make a DC14 WIL save or be Confused for 2 rounds.

  • •Grasping Claw. Piercing (Reach 2).

    On Damage. Grapple

  • •Slashing Claw. + 10 Piercing.

    Against Grappled targets.

Lvl 3 mystwood elf - Striker
8833
Mystwood Elves: Mistsight.

Can see in Obscuring Fog for up to 18 spaces. All your attacks have advantage +1 against targets within Obscuring Fog.

Mystwood Elves: Mist Veiled Form.

Ranged attacks against you have disadvantage +1 while in Obscuring Fog.

Choose one.
  • •Spear Strike. Piercing (Reach 2)
  • •Spear Throw. Piercing (Range 6)
  • •Unarmed Strike. Bludgeoning.

    On crit, Grappled.

Lvl 3 mystwood elf - Ranged
8833
Mystwood Elves: Mistsight.

Can see in Obscuring Fog for up to 18 spaces. All your attacks have advantage +1 against targets within Obscuring Fog.

Mystwood Elves: Mist Veiled Form.

Ranged attacks against you have disadvantage +1 while in Obscuring Fog.

Choose one.
  • •Piercing Shot. Piercing (Reach 18).

    On Damage. Slowed.

  • •2x Quick Shot. Piercing (Reach 12)