Animated Objects
Always start first and heroes roll Initiative with disadvantage.
Rolls 1 die less when bloodied.
- Book Club.2d4 + 2.
Bludgeoning, cannot miss.
The Broom doesn't provoke opportunity attacks.
- Clean Sweep.1d6+2.
bludgeoning
- •Swing Book.
Move 2, attack Reach 2 for 1d8+2. On damage: Grappled
- •Constricting Chain.
At 37HP, Attack a grappled character for 2d8+2.
- •Swing a Hero.
1d8+2, on damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.
At 37HP, Chained Library can use Sing a Hero ability. Swing Book gains Reach 6.
Chained Library is dying! 20 more damage and it dies. Until then, it's damage increases to 1d12 + 2
- •Chained Book.1d8+1.
bludgeoning and target is grappled (escape DC 12)
- •Constricting Chain.8.
bludgeoning damage to a grappled creature.
- •Spill the Beans.
(Reach 2) 1d8 + 4 bludgeoning, prone.
- •Chill Out.
(Reach 3) 1d8+4 Cold, slowed.
- •Chopped!
(Range 6) 3d8 Slashing.
Intensifying Chatter. Add +2 reach/range and 1d8 to all attacks.
The kitchen is falling apart, 21 more damage and it's served it's last meal. Summon d8 cutlery minions (2/hero). Choose 2 attacks per turn.
People had complained about the Chef's temper when he was alive. No one has survived a night locked in the old kitchen with his ghost.

On crit spawn 1x d6 ooze minion per hero. On death spawns 2 Grey Oozes
- Slam 2x.2d6
Spawn 1x d6 ooze minion per hero
For some reason it responds positively to "Your Love Keeps Lifting Me (Higher and Higher)."

On crit summon 1x 1d6 spider minions per hero. On Death summon 1x HP3 Spider Swarms per hero.
- Slam 2x.1d6
Summon 1x 1d6 spider minions per hero.
The dusty webs draped from the dull armor could only mean that it hadn't moved in ages, right?

On crit summon 1x d8 scarab minion per hero. On death summon an Large HP4 Scarab Swarm
- Slam 2x.1d6
Summon 1x d8 scarab minion per hero.
"Wait, did that armor just... chitter?"
Can use the body of a medium or smaller creature as a puppet to lure in predators. May use items of value to heroes as a lure instead.
A creature that consumes the body of a lure must pass a DC 14 STR save or will die in three days as a Wolf In Sheep's Clothing bursts from their gut if the seed is not removed.
- •Tendrils (Minions).1d12.
Summon 1/Hero. On Damage Grappled. Tendrils may not move more than 3 squares from the stump.
- •Reel In and Bite.1d20+6 Piercing.
All grappled creatures move 2 squares towards the stump before the bite.
Sitting atop a simple stump is a woodland creature seemingly oblivious to predators. In reality the creature is a crude puppet used to draw in larger animals so that the true monster can feed.