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Rare
Recipe Book

This enchanted recipe book is able to talk, and it does constantly. Touching a picture of a dish causes it to appear. The food also talks.

Enchanted by a mad wizard, this book has annoyed many a chef, sous chef, line cook, dishwasher...

Uncommon
Bookmark

Bookmarks in the Infinite Archives are often magically created in pairs. The owner of one bookmark can write a short message on the blank leather body and it will magically appear on its corresponding bookmark.

A finely crafted, leather bookmark with filigreed decorative edges. A broad blank space takes up the majority of the face. Librarians and other Archive employees will regularly share bookmark pairs to communicate.

Very Rare
Wondrous Saddle

Your mount is immune to fire damage. Also this saddle never gets dirty.

A favorite of adventurers and the nobility for completely different reasons.

Berserker Savage Arsenal

(1/ encounter) Action. Pick up an ally that is smaller than you and throw them 2 + STR spaces. The ally may make one melee attack for free against an enemy in range of their landing zone. Add your fury dice to the damage of the attack. (4+ STR required)

"OK, then, just like we did in the Danger Room!"

Uncommon
Leg Restraints

A five foot length of enchanted chain connects two iron ankle shackles. If two creatures are connected via the shackles any damage dealt to either is split evenly between both. Breaking any part of the shackles without using an enchanted key will lead to an explosion dealing d66 damage to all creatures in a 10ft diameter area.

A favorite tool of drill sergeant and school teachers who want to teach a painful object lesson in teamwork. Used by prison wardens as a form of punishment.

Uncommon
Sword

1d6+DEX Slashing. On Crit, damage explodes OR disarm target. Light.

Common
Ranged

Range 12, 3d6 Force Damage. May roll 1d6, crit does not explode, Dazed instead.

Rare
Enchanted Dagger

1d4 piercing or slashing (1/ encounter) on crit. Smoldering.

"You set em up, I'll knock em down, just like last time?"

"Or... you could let me get out of the way first!"

Rare
Tuning Fork

Action: Strike the fork. Magic of the selected school may not be cast for until the start of your next turn.

Upon learning that each school of magic had a unique frequency the kingdom's mage slayers built a set of tuning forks that could neutralize those vibrations.

Rare
Polearm

2d6+STR Slashing. (Reach 2) On Crit, damage explodes OR disarm target. 2 handed.

Rare
Instrument

Enchanted to play a number of lively tunes. Requests can be given by speaking the name of a song known to the instrument and dropping a silver piece in the appropriate slot.

Will switch to a minor key when a particularly evil individual enters the room.

"Oh that old thing? It pays for itself, which is more than I can say for the last bard I had to fire." -Garrulous George, Tavernkeeper

Legendary
Huge Monolith

Touching this weathered stone leaves your body in a trance for 1 minute for every year of your life. During this trance you may replace your subclass with another from your class.

Many a guilt-ridden pilgrim have attempted the difficult journey to this hidden shrine. It has been rumored that touching the stone would allow you to relive important moments in your life and are given the opportunity to explore what would happen if you had made different choices.

The effects of alcohol and poison drank from this vessel are doubled

Enchanted by court assassins for when kings need to be dealt with in the midst of the revelry.

Alcohol and poisons drank from this tankard have no effect on you.

Enchanted by court magicians for when kings need to remain clear headed and alive in the midst of the revelry.

Legendary
Two Handed Instrument

Soothing Song. (1/ safe rest) The lute plays on it's own throughout the night. During a field rest all who hear it gain the benefits of a safe rest.

Enticing Song. (1/ encounter) 2d6 + 4 psychic damage. (Range 12) on hit. Target must move their speed towards you next round.

Dissonant Chords. (1/ encounter) 2d10 + 5 psychic damage. (Range 12) on hit. Target must move their speed away from you next round.

Brimming with magical power this lute has been carried by legendary bard, the Knight Jester.

Common
Clothing

+1 DMG to all attacks vs werewolves.

The weapons had evolved, but our orders remained the same: Hunt them down and kill them off, one by one. -Selene

Uncommon
Potion

No one knows what it is or does, only that it costs 10 monies.

Tastes of rich chocolate.