Greenthumb, Lichling
Level 3 Solo Botanical Wizard
100
INT+ WIL+
After each hero's turn, move 6 and choose one:
- •Summon Briarbanes.
Summon 1 Briarbane minion/hero (die: 1d4).
- •Root.
Choose half of the heroes to make a DC 11 DEX save or take 2d4 piercing damage and be Restrained by thorny vines (escape DC 11, or any fire or slashing damage).
- •Thorn Shot.
(Range 10) 5d4+5
BLOODIED:
At 50 HP, Greenthumb gains magical barkskin, giving himself Heavy Armor.
LAST STAND:
Greenthumb is dying! 30 more damage and he will die. Until then, he chooses twice each time he acts.
As seen in "Greenthumb's Base"