DG
When damaged, move 3.
- •Claws.2d10+7
- •Bite.
(Vs a Dying creature) 2d10, On damage: cursed with wererat lycanthropy.
When damaged, move 3.
- •Claws.2d8+4
- •Shadow Blast.
(Range 8) 1d12+4
- •Bite.
(Vs a Dying creature) 2d8, On damage: cursed with wererat lycanthropy.
Undetected Animated objects always start combat first (or join as they please).
Attacks miss you on 1 or 2.
- Slice.1d6+3
- •Vicious Mockery.
(Range 12) 1d4+5 (ignoring armor). Taunted for 1 round.
- •Razor Wind.
(Range 12) 1d4 damage (Vicious: roll 1 extra die on Crit). Also damages 1 adjacent target.
(1/encounter). Make an attack miss you, and move up to 3 spaces away.
- •Longbow.
(Range 12) 1d8+8.
- •Go for the throat!
(1/encounter) Deal 1d4+4 damage for free (ignoring armor).

(1/round Reach 6) When attacked, exchange places with an enemy. They are damaged instead.
- Deceptive Strike.3d4.
On crit, swap places with an enemy.

Undetected Animated objects always start combat first (or join as they please).
- Slam (2x).2d6