D

DG

Lvl 2 large beast - mammal - Melee
4834
Fearsome Roar.

1/encounter. Frighten enemies within Range 8 on a failed DC11 WIL save.

Choose one.
  • Rend 2x.
remixed from Brown Bear by SSqueekie
Lvl 2 rat abomination
34
Choose one:
  • Sickening Claw..

    On damage: Dazed.

  • Bite..

    On damage: make a DC 11 STR save or Poisoned.

Wererat Giant Rat
Lvl 1/2 small animal
15
Pack Tactics.

Advantage against enemies, if an ally is adjacent to it.

Explodes.

On death, each adjacent creature makes a DC 10 DEX save or takes 2d6 acid damage.

Choose one.
  • Bite.

    1d6+2

remixed from Giant Rat
Level 3 Solo Botanical Wizard
100
INT+ WIL+
After each hero's turn, move 6 and choose one:
  • Summon Briarbanes.

    Summon 1 Briarbane minion/hero (die: 1d4).

  • Root.

    Choose half of the heroes to make a DC 11 DEX save or take 2d4 piercing damage and be Restrained by thorny vines (escape DC 11, or any fire or slashing damage).

  • Thorn Shot.

    (Range 10) 5d4+5

BLOODIED:

At 50 HP, Greenthumb gains magical barkskin, giving himself Heavy Armor.

LAST STAND:

Greenthumb is dying! 30 more damage and he will die. Until then, he chooses twice each time he acts.

Goblin Warrior
Lvl 1 small goblins
26
Goblins: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

Choose one:
  • Stab.
  • Razor Wind.

    (Range 12) 1d4+1 slashing. Also damages up to 1 adjacent target.

  • Lesser Windform.

    Concentration: up to 10 minutes. Become invisible and blinded.

remixed from Goblin by NNimble Co.
Blind.

Always attacks with disadvantage.

Choose one:
  • Tangle (x2).

    (Reach 12) 1d6+2 damage. On hit: Grappled (escape DC 12, or any fire or slashing damage).

  • Reel In.

    If any creature is Grappled, pull them into an adjacent space and then Bite.

  • Bite.
Level 3 Solo Bug Druid & His Stinky Pet
M120
INT+ WIL+
Stink Cloud.

When damaged, enemies within 2 spaces must make a STR save (DC 10) or spend the round vomiting (cannot take actions or reactions).

After each hero's turn:
  • Vinelash (Kelebek).

    Move 6, then deal 2d6 damage. On hit, move target to an unoccupied space within 10 spaces.

  • Crushing Mandibles.

    4d6 damage, up to 2 adjacent creatures.

BLOODIED:

Poppy the stink bug dies! The room fills with stinky gas: all heroes have a maximum of 2 actions each round. Stink Cloud and Crushing Mandibles abilities are no longer available.

DDG
GMG
Level 3 Solo Bug Druid & His Stinky Pet
M120
INT+ WIL+
Stink Cloud (Poppy Only).

When damaged, enemies within 2 spaces must make a STR save (DC 10) or spend the round vomiting (cannot take actions or reactions).

After each hero's turn, choose Kelebek OR Poppy to act.
  • Vinelash (Kelebek).

    Move 6, then deal 2d6 damage. On hit, move target to an unoccupied space within 10 spaces.

Level 3 Solo Bug Druid & His Stinky Pet
M120
INT+ WIL+
Stink Cloud (Poppy Only).

When damaged, enemies within 2 spaces must make a STR save (DC 10) or spend the round vomiting (cannot take actions or reactions).

After each hero's turn, choose Kelebek OR Poppy to act.
  • Vinelash (Kelebek).

    Move 6, then deal 2d6 damage. On hit, move target to an unoccupied space within 10 spaces.

Lvl 1/4 small insect
Discordant Song.

Enemies who can hear gain a cumulative +1 Dazed at the beginning of each round.

  • Slam.

    1d4 damage.

Sandstone Golem
Lvl 1 large living wax - Melee
28
Sticky!

Grapples target on hit. Can grapple any number of creatures. On crit: release a creature (attacker's choice).

Choose one.
  • Wax Grip..

    (escape DC 10)

  • Crush.

    (a Grappled creature) 1d12 damage.

Treant
Lvl 14 huge forest denizens
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

Enrage.

Attack with advantage when unarmored.

Choose twice:
  • Slam..

    (Reach 3) On damage: Prone.

  • Stomp..

    (Hampered target)

remixed from Treant by NNimble Co.