Monstery Monday Week 71 - Chimera
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Any 2 or more Pikarana can enter the same space and become a Pikarana Swarm
- •Bite.
1d4-1. On hit target is grappled.
- •(While Grappling) Gnaw.
Brutal. 2d4 keep highest.
A scaley little body, more teeth than brains, and two skinny hopping legs and a whippy tail are about all that make up this voracious vermin.
Whenever an individual Pikarana joins the swarm add 7 to the hp.
- •Hopping Jaws.3d4.
On hit target is grappled. And knocked Prone.
- •(While Grappling) Feast of Flesh.2d20.
Brutal. Keep highest.
Just a few Pikarana become an unmanageable menace. They work together to Gnaw every last scrap of flesh from the bone.
When you move: Creatures restrained by you are moved as well.
- Ram.
2d6. On hit: Restrained (escape DC 12).
Made by SanityWithIn for Monster Monday Week 71: Chimera.
When you move: Creatures restrained by you are moved as well.
- Ram.
1d6. On hit: Restrained (escape DC 12).
Made by SanityWithIn originally, a higher level idea.
You can Interpose within Reach: 3, and when you do, attack your attacker.
- Bite.1d8.
On hit: Deal 10 poison damage. The target becomes immune to your poison for 24 hours.
A horrific chimera created by mixing the Troutdale Shepherd (a breed specializing in protecting livestock alongside a river) and a venomous serpent.
The Triple King has a pool of Scanning Charges, which it can use to increase the effectiveness of it's attacks. Take 1 damage for each unspent Scanning Charge at the end of a turn.
- •Hawk Scan.
Scan a target in Range 8, gain a Scanning Charge on a failed DC 13 DEX save. On a success, the next attack made against the target has Advantage and cannot be Interposed against.
- •Tiger Claw.
Attack for 2d10+2 Slashing. Spend a Scanning Charge to attack for 4d10+4.
- •Hopper Leap.
Leap 8, then land. Attack for 1d10+2 Bludgeoning. On hit: Push 2. Spend a Scanning Charge to Leap 8 and deal 12 Bludgeoning damage and Push 3 to ALL creatures in Reach 2.
At 90 HP, the Triple King's Hawk Scan becomes x2, it's DC increases by 2, and it can target any creature it can see.
The Triple King is dying! 45 more damage and it's dead! It immediately gains 3 Scanning Charges!
The abdomen of a grasshopper, upper torso of a tiger, and head of a hawk are all merged in this ersatz chimera known as a "Hopping Hawkger." Who made this creature is utterly unknown. But WHY it was made is simple: Greed.
- •Swipe.2d8+10
- •Water Breath.
(1 use) 2d8+15 to everyone in it's tunnel.
- •Tail Swipe.
Collapses the tunnel behind itself. Heroes in it are burrowed.
A chimera made by mad elder dragons, it's a giant mole with a dragon's head and tail.
It ambushes enemies by burrowing next to them and attacking, then hides down in it's tunnels. If enemies follow it, it uses the confined space to catch all of them in it's breath and weakens the tunnel with it, to then collapse the tunnel onto them.
You have heavy armor against fire damage.
Your attacks gain: "On Crit: Prone"
You have advantage on all saving throws except intelligence.
- •Bite (x3).1d8+2.
Damage increases by 5 for each time you've dealt damage this turn.
- •Dragon Fire (1 time).4d6+2.
(Cone: 4). DC 15 DEX save for half.
Creatures have disadvantage on perception checks to see you.
- •Ocelot's Claws.2d8+2.
Crits on a 7 or 8.
- •Antelope's Horns.2d8+7.
On hit: DC 15 STR Save or Prone and Dazed.
A mix of a zebra, an antelope, and an ocelot. Guess she hung out in the savannah.