P

Pope

[Fanart]Ulitharid
Level 25 Solo Gargantuan Fish Avatar
650
ALL+
Inpercievable Shield.

You have heavy armor against nonphysical damage and cannot be crit by nonphysical damage.

Reality Warping.

Everything within Reach: 3 is difficult terrain and any creature that starts its turn within Reach: 3 takes 12d6 damage.

Choose one.
  • Maddening Attention.

    Teleport up to 12, then a creature within Reach: 12 makes a DC 22 WIL save or they cannot move until the end of their next turn.

  • Consume.

    5d20. On hit: Suffer one 1 wound.

BLOODIED:

The Elder God is Bloodied. It is unconcerned.

LAST STAND:

The Elder God is close to dying. 250 more damage and it will sink back below the seas. It does not care.

Lvl 7 huge pachyderm
79
Expert Listeners: Keen Hearing.

Heroes can spend an extra action with each action they take to do it quietly. If they don't, you have advantage against them until the start of their next turn.

  • Trample..

    On crit: Prone

Lvl 12 huge dragon cat - Ambusher
6149
Catlike Reflexes.

You always attack first, unless you are caught napping.

Use Shiny! if you can. Otherwise, Pounce
  • Pounce..

    Jump 6, then attack. On hit: Prone

  • Shiny!.

    Move 12 to a golden object smaller than a basketball, attacking all in your path. You hit the golden object, moving it 8 squares away.

Lvl 1 snake - Ambusher
626
Breakable Foes: Armor First!

You have X destroyable parts. All attacks against you that hit destroy one part and only do 1 damage until all parts are destroyed. Attacks that ignore armor still destroy parts, but deal full damage.

Hiding in a jar.

X = 1. If someone tries to open your jar without knowing you're there, attack first!

  • Bite..

    Or: Zap (Range: 4)

Lvl 1
26
Eldrazi: Harvest Creation.

Your attacks gain: "On crit: Heal the damage you dealt".

Everspreading.

When you die, two Eldrazi Scions are created within Reach: 2.

  • Slap.
remixed from Eldrazi Scion
Lvl 1/2
15
Eldrazi: Harvest Creation.

Your attacks gain: "On crit: Heal the damage you dealt".

  • Slap.
Level 17 Solo Gargantuan Earth Elemental
700
STR+++ WIL+++
Drunk.

Fall Prone when you miss.

Spring of Booze (1/round).

When you fall Prone, you immediately use Wave of Booze with Burst: 2.

After every other hero's turn, choose one with a valid target at random:
  • Wave of Booze.

    2d10 to all within Cone: 8. On damage: DC 18 STR Save or Tipsy.

  • SMASH.

    Move 10, then 1d20+12. Misses on a 1 or 2. On hit: Tipsy

  • Booze Pulse.

    Move 8, 1d6+16 (Range: 12). On hit: Tipsy

  • Bad Breath.

    Move 2, then 1d4+10 to all within a 5 by 5 by 5 square originating from your mouth. On hit: Tipsy

BLOODIED:

You are Bloodied! Immediately use Wave Of Booze, but Burst 8 instead of Cone 8, then fall Prone.

LAST STAND:

170 HP and you're done! You now act after each hero's turn.

Level 17 Solo Gargantuan Earth Elemental
700
STR+++ WIL+++
Drunk.

Fall Prone when you miss.

After every other hero's turn, choose one at random:
  • Wave of Booze.

    2d10 to all within Cone: 8. On damage: DC 18 STR Save or Drunk until healed or you miss.

  • SMASH.

    Move 8, then 1d20+12. Misses on a 1, 2, or 3.

BLOODIED:

You are Bloodied! From now on, your attacks deal an extra dice of damage.

LAST STAND:

170 HP and you're done! You now act after each hero's turn.

Level 15 Solo Huge Lizard Brawler
M400
STR+++
Earned Reputation.

Your attacks get: "On Hit: Frightened for 2 actions"

After each hero's turn, choose one:
  • Claw.

    Move 8, then 1d10+10

  • Suplex.

    1d12+10 to two targets. On hit: Prone

  • Radiation Ray (1 time).

    Attacks a 2 square wide by 2 square tall by 25 square long line. 2d6+10, DC 17 dexterity save for half.

BLOODIED:

You are Bloodied! You immediately use Radiation Ray whenever a hero suffers a wound, avoiding any dying heroes.

LAST STAND:

You're almost dead! 150 more damage and you're done! You can move 8 before you Suplex.

Lvl 10 huge dragon goat lion - Skirmisher
6114
Dragon's Majesty.

You have heavy armor against fire damage.

Goat's Stubborness.

Your attacks gain: "On Crit: Prone"

Lion's Pride.

You have advantage on all saving throws except intelligence.

Choose one.
  • Bite (x3)..

    Damage increases by 5 for each time you've dealt damage this turn.

  • Dragon Fire (1 time)..

    (Cone: 4). DC 15 DEX save for half.

Lvl 3 chimera - Controller
645
Drag.

When you move: Creatures restrained by you are moved as well.

Ram, move 3, then Ram again.
  • Ram.

    1d6. On hit: Restrained (escape DC 12).

remixed from Spideer by SSanityWithIn
Protector of the Herd (1/round).

You can Interpose within Reach: 3, and when you do, attack your attacker.

  • Bite..

    On hit: Deal 10 poison damage. The target becomes immune to your poison for 24 hours.