Azer Temple

Ice Mephit
Lvl 2 small - Ambusher
834
Devils: Devilish.

Resistant to cold. Immune to fire. Devil's true sight.

Magic resistance.

Immune to cantrips.

Invisability.

Can turn invisable after taking an action. Becomes visable when it takes an action.

Choose one.
  • Sting.d8+4 poinson damage.

    On crit: Poisoned until healed.

Assess 1: Has a nasty looking stinger.

remixed from Imp by Oollesealey
Lvl 3 fiend
40
Hobgoblin: Infernal Blood.

On death, adjacent enemies take 2 fire.

Choose one.
  • Burning Breath (1 use, Cone 3).
  • Rip & Tear.

    2d8+10, Grappled (escape DC 11).

BLOODIED! At 20 HP, the Hell Hound regains its Burning Breath.

Lvl 3 large
50
Highly Conductive.

Double dmg from lightning/water. Hero takes half the damage rolled.

Choose one.
  • Spew Rockets.(Cone 8).

    Shoots mini rockets that blinds Heroes in the area for 1 Round.

  • Hold my Fist. (Range 8)
Protectors: Guardian's Shield.

You may interpose for an ally within Reach: 2. When you do, you have heavy armor.

Riposte.

After you interpose, use Sword Slash! for free.

Use Shield Bash.
  • Shield Bash..

    On hit: Prone and Slowed.

  • Sword Slash.
Wight
Lvl 3 undead
630
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Deathly Touch..

    On damage: set HP to 0.

Royal Guard: Hail to the King!

Can interpose.

  • Frozen Blade.

    1d4 cold (can't crit).

Skeleton Warrior
Lvl 3 undead - Defender
M30
Damage Interactions.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).

Guard Instinct (1 Use).

Interpose like a hero.

Blooodied.

At 15HP the Guard Skeletons shield breaks and it loses its Medium Armor.

Choose one.
  • Rusty Short Sword.

    1d6+2 slashing + 1d4 poison.

  • Javelin (3 Uses).

    (Range: 6) 1d6+2 piercing.

Made by SanityWithIn for Monster Monday Week 1: Undead.

Lvl 4 large construct
H66329
Camoflague.

When still, indistiguisable from a stone statue or carving.

  • Pummel (2x). bludgeoning damage.
remixed from Stone Golem by GGregCanela
Dwarf Barbarian
Lvl 5 humanoid - Skirmisher
M44
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Burning Aura.

Any creature not Made of Flame that starts its turn within 1 space takes 1d4 fire damage.

Choose one.
  • Flame Hammer (2x).

    1d8 bludgeoning damage and on hit: 1d8 fire damage.

  • Inferno (5-6).

    (Aura: 2). DC 12 DEX save, 6d8 damage, half on save.

remixed from Fire Elemental by Bbyteslicer
Lvl 5 construct - Striker
H35
Hardness.

Immune to Crits, If Critted by bludgeoning, reduce Armor 1 step.

Immunities.

Slashing, Piercing, Psychic, Petrified, Incapacitated, Poisoned

Choose one.
  • Rend..

    Also hits another target if they are in reach.

Lvl 10 large construct
H80
Slow Blast.

When Bloodied, burst out lethargic slowing magic. DC 15 STR save for each creature in Reach 6 or Dazed and Slowed.

  • Forceful Strike (2x)..

    (Reach 2 or Range 20)

Wraith
Lvl 10 undead
694
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Soul Rend (2×)..

    On damage: deal 1 Wound.

    (8ft ft)