Lvl 1/3 hobgoblin
Iron Recruit.
While adjacent to 2+ allies, has Medium Armor. If 2+ Minions attack the same target, deal +Damage equal to their number.
- Stab.
1d8 (follows minion rules).
Minion Armor. Minions with armor ignore all damage up to their armor's value (5 for Medium, 10 for Heavy), but die if any damage gets through. For quicker math, feel free to have Minions with Medium armor die to 5+ damage, or 10+ for Heavy (instead of 6+/11+). As normal, damage that ignores armor will always kill them.
Lvl 3 fiend
40
Choose one.
- •Burning Breath (1 use, Cone 3).2d8+10
- •Rip & Tear.
2d8+10, Grappled (escape DC 11).
BLOODIED! At 20 HP, the Hell Hound regains its Burning Breath.