Netrunner (a cyberpunk class)

Netrunners are live-fire hackers who twist combat through implants, smartguns, cameras, drones, weapons, vehicles, and unsecured thoughts. They stay in the room with the crew, burning enemy chrome and feeding allies perfect tactical data in real time.

Note: this class references my homebrew rules for firearms and cyberware which can be found in the Nimble Discord.

Key Stats
INT
WIL
Hit Die
D8d8
HP
13
Saves
STR
INT+
Armor
Cloth
Weapons
Blades
Gear:Reinforced Streetwear, Smartgun-enabled Light Pistol, Knife, Embedded Cyberdeck, Neural Jack
LVL 1
Embedded Cyberdeck.

You have an implanted or body-integrated cyberdeck. It does not use a cyberware slot, does not add Strain, and does not count toward Chrome Count. Your cyberdeck allows you to use Quickhack, run Programs, and maintain Scripts without physical access. Your cyberdeck might be implanted behind the ear, built into a neural jack, hidden in a cyberarm, distributed through smart tattoos, or carried as a physical deck wired into your body.

Smartgun Interface.

Your Embedded Cyberdeck can pair with one smartgun-enabled Light Pistol. When you attack with that weapon, you may use INT instead of DEX for its flat damage modifier. You may change your paired weapon during a Safe Rest.

Quickhack.

You learn the Quickhack Cantrip (Program)

Scripts.

Scripts are ongoing hacks, exploits, and patches. You know the Glitched and Pinged Scripts. You can run Scripts on a max of 1 target at a time, with a max of INT different Scripts on that target, minimum 1. Scripts last as long as you maintain Concentration. Scripts end if you lose Concentration, run a Script on another target, the target is no longer Hackable, or the scene ends.

LVL 2
RAM and Tier 1 Programs.

You unlock Tier 1 Netrunner Programs and a RAM pool to run them. Your max RAM equals WIL + LVL. You regain all spent RAM after a Safe Rest. Programs cost RAM equal to their Tier.

Compression.

Reduce the RAM cost of a Program by 1 for each condition chosen:

  • Local. The Reach of the Program is halved.
  • Unstable. Roll with disadvantage, or enemies save with advantage.
  • Slow. Spend 1 additional action. Cannot be used with Reaction Programs.
  • You can choose each condition only once per Program, and cannot choose a condition that does not apply.
Overclock (Upcast).

You may run a Program using a higher Tier than its base Tier, up to the highest Program Tier you can run. Pay RAM equal to the chosen Tier. If you use Compression on an upcast Program, the RAM cost cannot be reduced below the Program’s base Tier.

LVL 3
Subclass.

Choose a Netrunner Subclass.

Trace Route.

1/Safe Rest. Spend 10 minutes searching networks, public feeds, security logs, dark markets, or archived systems. Make a Tech check with disadvantage. On success, obtain useful information not otherwise available.

Scripts (3).

Choose a 3rd Script.

Hot Swap.

You may choose different Netrunner options whenever you reconfigure your cyberdeck during a Safe Rest.

LVL 4
KEY Stat Increase.

Increase INT or WIL by 1.

LVL 5
Secondary Stat Increase.

Increase STR or DEX by 1.

Predictive Algorithm.

Whenever combat begins, roll a Telemetry Die (1d6).

During this combat, you may expend it to add or subtract its result from any die a creature within Reach 4 rolls.

As usual, if a Primary Die is reduced to 1, it misses. If it is increased to its max value, it crits.

On-site Access.

Gain advantage with Quickhack at Reach 1.

LVL 6
Protocols (2).

Choose a 2nd Protocol.

LVL 7
Scripts (4).

Choose a 4th Script.

Subclass.

Gain your Netrunner subclass feature.

LVL 8
KEY Stat Increase.

Increase INT or WIL by 1.

LVL 9
Secondary Stat Increase

Increase STR or DEX by 1.

Protcols (3).

Choose a 3rd Protocol.

LVL 10
Predictive Algorithm (2).

Roll 2 Telemetry Dice instead. Their Reach increases to 8.

LVL 11
Subclass.

Gain your Netrunner subclass feature.

LVL 12
KEY Stat Increase.

Increase INT or WIL by 1.

LVL 13
Secondary Stat Increase.

Increase STR or DEX by 1.

Cascade Engine.

Increase the max number of Scripts you can run on one target by 1.

LVL 14
Predictive Algorithm (3).

Roll your Telementry Dice with advantage.

LVL 15
Subclass.

Gain your Netrunner subclass feature.

LVL 16
KEY Stat Increase.

Increase INT or WIL by 1.

Protocols (5).

Choose a 5th Protocol.

LVL 17
Secondary Stat Increase.

Increase STR or DEX by 1.

Predictive Algorithm (4).

Your Telemetry Dice become d8s.

LVL 18
Root Access.

You can maintain Scripts on 2 targets at once. Each target can have up to your normal maximum number of Scripts.

LVL 19
Epic Boon.

Choose an Epic Boon.

LVL 20
Ghost in the Machine.

Increase any 2 stats by 1. When your Quickhack applies a Script, apply 1 additional Script to the same target.

Scripts

Scripts are divided into Exploits and Patches. Exploits usually target enemies or hostile systems. Patches target willing allies.

Lagged.

The target is Slowed.

Scrambled.

The target cannot benefit from smartgun-enabled weapons, wireless accessories, or electronic targeting.

Exposed.

The first damage roll against the target each round ignores 5 Armor.

Overloaded.

The first time the target takes damage each round, it takes +5 damage.

Clean Feed. Patch.

The target ignores disadvantage from smoke, darkness, sensor interference, electronic concealment, or bad visibility on their first attack or check each round.

Synced. Patch.

The target’s first Tech, Perception, or firearm attack each round has advantage.

Spoofed. Patch.

The target has advantage on Stealth checks against cameras, drones, sensors, and automated security.

Route Assist. Patch.

The target may move 2 spaces for free once on each of their turns.

Protocols

Protocols are permanent deck configurations, custom routines, exploits, and combat habits. Whenever you gain a Protocol, choose one option from this list. Unless a Protocol says otherwise, you may choose each option only once.

Signal Boost.

Increase your Quickhack Range by +4.

Black ICE Countermeasures.

When a Hackable creature with one of your Scripts damages you, it takes WIL damage.

Relay Protocol.

KEY/encounter. You may run Quickhack or a Program from the position of a target with one of your Scripts.

Ghost Protocol.

When you apply a Script, you may immediately attempt to Hide.

Compression Suite.

1/turn, when you run a Program against a target with one of your Scripts, reduce its RAM cost by 1, minimum 0.

Loopback.

When a target with one of your Scripts drops to 0 HP or is disabled, apply one of its Scripts to another Hackable target within Reach 4.

Firewall.

Gain advantage on saves and checks against hacks, hostile Programs, traces, and electronic intrusion.

Clean Install.

When you use Compression, you may choose the same condition twice.

Hardline Specialist.

When you have physical access to a device, system, or target, your Programs against it have advantage.

Team Network.

Your Patches have Reach 8.

Packet Tracer.

1/turn, when you hit a Hackable target with your paired smartgun, your next Quickhack against that target before the end of your turn has advantage.

Kill Process.

1/turn, when you hit a target with one of your Scripts using your paired smartgun, deal +INT damage.

Combat Telemetry.

When you hit a target with your paired smartgun, learn one tactical detail: Armor, Ballistic, cyberware, smart weapon, hidden weapon, active Script, resistance, vulnerability, or obvious weakness.