Every machine has a breaking point. Every body with chrome is a machine.
Breakers are combat hackers who burn smartguns, overload cyberware, crash optics, spike pain editors, and turn battlefield tech into liabilities. They are the Netrunners enemies notice only when their implants start screaming.
Level 3
Burnout.
You learn the Overloaded Script. It does not count against your Scripts known. 1/turn, when you apply an Exploit to a target that already has one of your Exploits, deal INT Psychic damage to it.
Level 7
Forced Error.
1/round. When a target with one of your Exploits misses an attack, takes Recoil, jams a weapon, or fails to benefit from electronic targeting, it takes WIL Psychic damage.
Level 11
Crash Cascade.
When a target with one of your Exploits drops to 0 HP or is disabled, choose one Hackable enemy within Reach 6 of it. Apply one of the defeated target’s Exploits to the new target.
Level 15
Hard Crash.
When a target has 3 or more of your Exploits, your Quickhack and Programs against it crit on the top 2 numbers of the Primary Die instead of only the top 1. Against firearms, this does not stack with the firearm’s normal crit range.