Netrunner (a cyberpunk class)Protocol of theSysop

The battlefield is a system. You own the system.

Sysops specialize in team networks, battlefield routing, linked devices, tactical overlays, smart infrastructure, and coordinated crew support. They turn the whole environment into a weapon, shield, map, and escape route.

Level 3

Team Uplink.

You learn the Synced Script. It does not count against your Scripts known. When you apply a Patch to a willing creature, you may also apply the same Patch to yourself until the start of your next turn. This temporary Patch does not count against your Script target.

Level 7

Local Admin.

When you apply a Patch to a willing creature, choose one simple connected device or system within Reach 6. You may immediately command it to do one simple thing:

  • open
  • close
  • lock
  • unlock
  • mute
  • flash
  • dim
  • reboot
  • stall
  • loop footage
  • spoof a basic signal
  • activate or deactivate a simple feature Against hardened or defended systems, the GM may require a Tech check.

Level 11

Distributed Network.

When you maintain only Patches, you can maintain them on up to 2 willing targets at once. Each target can have up to your normal maximum number of Scripts. If you apply an Exploit, choose one Patch target to keep. The others end.

Level 15

Master Control Program.

1/round, when a willing creature with one of your Patches uses that Patch’s benefit, choose one:

  • Boost Signal. The creature gains +5 damage on its next successful attack before the end of its turn.
  • Clean Routing. The creature moves 2 spaces for free.
  • Threat Warning. The next attack against the creature before the start of your next turn has disadvantage.