You were never there.
Ghosts specialize in stealth hacking, spoofed identities, camera loops, clean exits, and silent intrusion. They slip between permissions, rewrite the record, and leave enemies fighting shadows.
Level 3
Silent Breach.
You learn the Spoofed Script. It does not count against your Scripts known. When you use Quickhack to apply a Script without dealing damage, you do not reveal your position or break Stealth. When you apply Spoofed to a willing creature, that creature may immediately attempt to Hide.
Level 7
Clean Exit.
WIL/Safe Rest, when you fail a Tech check or trigger a trace, alarm, lockout, or electronic countermeasure, you may delay that consequence until the end of your next turn. If you or an ally disables the source, leaves the monitored area, cuts the connection, or creates a convincing distraction before then, the consequence is canceled.
Level 11
Ghostwalk.
When a willing creature has one of your Patches, they can move through spaces watched by cameras, drones, sensors, or automated security without being detected, as long as they end their movement out of direct physical sight. This does not hide them from living creatures looking directly at them.
Level 15
Vanishing Network.
You can maintain one Patch on yourself or one willing ally without counting it as your Script target. You may still maintain Scripts on one other target as normal.