Lyonic
Endelyn can only be killed while she can see a (symbolic) solar eclipse. The first time she sees one, she must pass a DC 13 WIL save or become Frightened and Dazed for 1 round.
- •Puppet on a String.
Move 6, and target one hero to make a DC 13 WIL save or and take 2d8+4 psychic damage and become Restrained until the end of its turn. (Save for half damage only, Range 4).
- •Twisted Spectacle.
Move 3, then a restrained hero must take 3d12 + 6 Psychic damage or give this damage to an ally, ending the condition.
Curtain Call. All heroes are targeted by Puppet on a String.
Endelyn is dying! 60 more damage and she dies. Until then, the save for Puppet on a String is DC 15 and she uses it the first time each turn she takes damage.
Skabatha can become small at the start of her turn, giving herself and her foes disadvantage on attacks.
Skabatha cannot perceive or target the first creature she sees after waking up.
- •Give Granny a Kiss! .
Move 6, 2d8+4 (Range 4) .
- •Septic Claw (2x).
Move 3, 1d12+5. On damage, Poisoned (healing ends).
"Ungrateful Swines!" Heroes are Hobbled on a failed DC 13 WIL save.
Skabatha is dying! 50 more damage and she dies. Until then, she uses Septic Claw once every time she’s hit.
The first time Bavlorna sees a creature running counterclockwise, she is Incapacitated until the end of the Round.
- •Bite.
(Reach 2) 2d8+6 damage. Then retreat up to 8 spaces.
- •Regurgitate.
Summon Lornling minions (1/hero, size:d8); they act only when commanded.
- •Tuck in!
Command all of your Lornling minions to move up to 6 spaces and attack once each.
Projectile Vomit. Summon 3 Lornling minions/hero anywhere within Reach 8.
Bavlorna is dying! 50 more damage and she dies. Until then, Regurgitate after each of her turns.
After rolling initiative, DC 11 INT save or spend an action moving (GM chooses where).
- •Charge.
Move between 4 and 8 spaces in a straight line. Attack for 2d12 piercing. On damage: Push 2 and Prone.
- •Battle Axe.
Move 6. 1d6+3 slashing.
Enraged: Attacks made against and from Torvak have advantage.
Torvak is dying! 20 more damage and he dies. Until then, he can move an additional 6 spaces before taking an action.
Can enter the space of other creatures.
Invisible until a creature is Engulfed.
- Engulf.1d6.
On hit: Engulfed.