Skabatha Nightshade
Level 5 Solo
48/hero+STR
Alter size.
Skabatha can become small at the start of her turn, giving herself and her foes disadvantage on attacks.
Forgetfulness.
Skabatha cannot perceive or target the first creature she sees after waking up.
After each hero’s turn, choose one:
- •Give Granny a Kiss! .
Move 6, 2d8+4 (Range 4) .
- •Septic Claw (2x).
Move 3, 1d12+5. On damage, Poisoned (healing ends).
BLOODIED:
"Ungrateful Swines!" Heroes are Hobbled on a failed DC 13 WIL save.
LAST STAND:
Skabatha is dying! 50 more damage and she dies. Until then, she uses Septic Claw once every time she’s hit.
Hobbled. Half speed, Dazed for 2 turns.