P

Pope

Lvl 1 undead
22
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Pack Fighter.

If you attack an enemy that one of your allies already attacked this turn, On Hit: Brittle 5.

  • Piercing Bite.
Lvl 1/3 tiny undead
9
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

  • Nip.1.

    On hit: Brittle 5

Lvl 2 large undead
28
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Skill-less.

You cannot crit.

Choose one.
  • •Ram.
  • •Bone Spike (Once)..

    (Reach: 8) On hit: Grappled (there is no escape) and pulled adjacent

Lvl 5 undead
51
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Undead Captain (1/encounter).

When you become Bloodied, let out a rallying cry to summon your choice of up to 2 levels of Undead.

  • Bone Mace.
Lvl 2 large undead
345
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Skill-less.

You cannot crit.

Crawl then Claw, or Claw twice.
  • •Crawl.

    Move 4.

  • •Claw..

    On hit: One serving of food rots.

Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Skill-less.

You cannot crit.

Claw twice, then Bite.
  • •Claw..

    On hit: Destroy one source of liquid.

  • •Bite..

    On hit: Brittle 4.

12
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Choose one.
  • Bone Club..

    On hit: Brittle 1

Lvl 1/2 undead
412
Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Scurry and Claw, or Claw twice.
  • •Scurry.

    Move 2.

  • •Claw..

    Cannot crit. On 4: Grappled (escape DC 10)

Ulitharid
Level 25 Solo Gargantuan Fish Avatar
650ALL+
Inpercievable Shield.

You have heavy armor against nonphysical damage and cannot be crit by nonphysical damage.

Reality Warping.

Everything within Reach: 3 is difficult terrain and any creature that starts its turn within Reach: 3 takes 12d6 damage.

Choose one.
  • •Maddening Attention.

    Teleport up to 12, then a creature within Reach: 12 makes a DC 22 WIL save or they cannot move until the end of their next turn.

  • •Consume.

    5d20. On hit: Suffer one 1 wound.

BLOODIED:

The Elder God is Bloodied. It is unconcerned.

LAST STAND:

The Elder God is close to dying. 250 more damage and it will sink back below the seas. It does not care.

Lvl 7 huge pachyderm
79
Expert Listeners: Keen Hearing.

Heroes can spend an extra action with each action they take to do it quietly. If they don't, you have advantage against them until the start of their next turn.

  • Trample..

    On crit: Prone

Lvl 12 huge dragon cat - Ambusher
6149
Catlike Reflexes.

You always attack first, unless you are caught napping.

Use Shiny! if you can. Otherwise, Pounce
  • •Pounce..

    Jump 6, then attack. On hit: Prone

  • •Shiny!.

    Move 12 to a golden object smaller than a basketball, attacking all in your path. You hit the golden object, moving it 8 squares away.

Lvl 1 snake - Ambusher
626
Breakable Foes: Armor First!

You have X destroyable parts. All attacks against you that hit destroy one part and only do 1 damage until all parts are destroyed. Attacks that ignore armor still destroy parts, but deal full damage.

Hiding in a jar.

X = 1. If someone tries to open your jar without knowing you're there, attack first!

  • Bite..

    Or: Zap (Range: 4)