Albert's Raised Dead
Albert is a filler name for the necromancer my party is facing.
Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"
- •Scurry.
Move 2.
- •Claw.1d4.
Cannot crit. On 4: Grappled (escape DC 10)
- Bone Club.1d6+1.
On hit: Brittle 1
Brittle X: The next attack against you deals +X damage. Heals when you take damage.
You cannot crit.
- •Claw.1d4.
On hit: Destroy one source of liquid.
- •Bite.2d4.
On hit: Brittle 4.
Brittle X: The next attack against you deals +X damage. Heals when you take damage.
If you attack an enemy that one of your allies already attacked this turn, On Hit: Brittle 5.
- Piercing Bite.1d10+2
Brittle X: The next attack against you deals +X damage. Heals when you take damage.
You cannot crit.
- •Crawl.
Move 4.
- •Claw.1d4+4.
On hit: One serving of food rots.
When you become Bloodied, let out a rallying cry to summon your choice of up to 2 levels of Undead.
- Bone Mace.3d6+6