Albert's Raised Dead

Albert is a filler name for the necromancer my party is facing.

Albert's Raised Dead: Death's Embrace.

Your attack's can replace their "On Hit:" effect with "On Hit: Grappled (Escape: DC 11)"

Lvl 1/3 tiny undead
9
  • Nip.1.

    On hit: Brittle 5

Brittle X: The next attack against you deals +X damage. Heals when you take damage.

A horrid monstrosity where a fish has been animated and morphed to have skeletal legs formed from its rib-cage.

Lvl 1/2 undead
412
Scurry and Claw, or Claw twice.
  • •Scurry.

    Move 2.

  • •Claw..

    Cannot crit. On 4: Grappled (escape DC 10)

12
Choose one.
  • Bone Club..

    On hit: Brittle 1

Brittle X: The next attack against you deals +X damage. Heals when you take damage.

Skill-less.

You cannot crit.

Claw twice, then Bite.
  • •Claw..

    On hit: Destroy one source of liquid.

  • •Bite..

    On hit: Brittle 4.

Brittle X: The next attack against you deals +X damage. Heals when you take damage.

Lvl 1 undead
22
Pack Fighter.

If you attack an enemy that one of your allies already attacked this turn, On Hit: Brittle 5.

  • Piercing Bite.

Brittle X: The next attack against you deals +X damage. Heals when you take damage.

Lvl 2 large undead
345
Skill-less.

You cannot crit.

Crawl then Claw, or Claw twice.
  • •Crawl.

    Move 4.

  • •Claw..

    On hit: One serving of food rots.

Lvl 2 large undead
28
Skill-less.

You cannot crit.

Choose one.
  • •Ram.
  • •Bone Spike (Once)..

    (Reach: 8) On hit: Grappled (there is no escape) and pulled adjacent

Lvl 5 undead
51
Undead Captain (1/encounter).

When you become Bloodied, let out a rallying cry to summon your choice of up to 2 levels of Undead.

  • Bone Mace.