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When hit, roll 1d4. Then apply the rolled effect on 2 spaces around you for 1d6.
- 1 = Fire
- 2 = Ice
- 3 = Lightning
- 4 = Healing
- •Flurry of Scrolls.
Fly 8 and cause 1d6 slashing damage to everyone in your path.
- •Parchment Punch.
Attack for 1d8+2 damage. On Crit: Prone.
- •Library of Magic.
Cast one Fire, Ice or Lightning Spell up to Tier 1. (Tier 1 Spells have only one charge)
At 37 HP, the Scroll Golem regains one Tier 1 Spell of choice and can cast it infinitely.
The Scroll Golem is dying! 20 more damage and it dies. Until then, the Scroll Golem can move and cast in the same turn.
When hit, roll 1d4. Then apply the rolled effect on 2 spaces around you for 1d6.
- 1 = Fire
- 2 = Ice
- 3 = Lightning
- 4 = Healing
- •Flurry of Scrolls.
Fly 8 and cause 1d6 slashing damage to everyone in your path.
- •Parchment Punch.
Attack for 1d8+2 damage. On Crit: Prone.
- •Library of Magic.
Cast one Fire, Ice or Lightning Spell up to Tier 1. (Tier 1 Spells have only one charge)
At 37 HP, the Scroll Golem regains one Tier 1 Spell of choice and can cast it infinitely.
The Scroll Golem is dying! 20 more damage and it dies. Until then, the Scroll Golem can move and cast in the same turn.
When hit, roll 1d4. Then apply the rolled effect on 2 spaces around you for 1d6.
- 1 = Fire
- 2 = Ice
- 3 = Lightning
- 4 = Healing
- •Flurry of Scrolls.
Fly 8 and cause 1d6 slashing damage to everyone in your path.
- •Parchment Punch.
Attack for 1d8+2 damage. On Crit: Prone.
- •Library of Magic.
Cast one Fire, Ice or Lightning Spell up to Tier 1. (Tier 1 Spells have only one charge)
At 37 HP, the Scroll Golem regains one Tier 1 Spell of choice and can cast it infinitely.
The Scroll Golem is dying! 20 more damage and it dies. Until then, the Scroll Golem can move and cast in the same turn.