Conn36

Weakness (double damage) to bludgeoning damage, or crits from slashing or piercing hits.
Long-range hearing and smelling, and advantage on skill checks that rely on those senses.
Resistance to Necrotic damage. Weakness to Radiant damage.
As a bonus action, this monster may sap 2d10 health from itself or an ally, and grant that health to itself or an undead ally.
- Manipulate Bones (3rd, Necrotic, 1 min., 3 Actions).
Manipulate the bones of a skeletal creature within 60 ft, warping it into a creature of greater size and giving it a different form, or amplifying its current form. Changing the forms of a creature removes the effects of its prior form, unless the caster is targeting themselves. (Note: Only one extra 'clawing' action may be taken per turn if the creature has multiple.) Choose one of the below:
- Eagle. Target gains 6 Fly speed, advantage on DEX saves, and may claw another creature in melee range as a bonus action on its turn, dealing 1d8 slashing damage + 1d8 per amplification.
- Bear. Target gains natural Medium armor if it had no armor, 2d10 temp hit points (+ 1d10 per amplification), advantage on STR saves, and may claw another creature in melee range as a bonus action on its turn, dealing 1d10 slashing damage + 1d10 per amplification.
- Panther. Target gains 4 ground speed, advantage on INT saves, and may claw another creature in melee range as a bonus action on its turn, dealing 1d8 slashing damage + 1d8 per amplification.
- Purifier Dragon (restricted to Last Stand, and on self). Target gains 8 Flying speed, advantage on WIL saves, and two bonus actions on its turn: Bite a creature in melee range for 1d10 piercing damage + 1d8 fire damage, and swing its tail at a creature in range 3 for 1d12 bludgeoning damage.

Weakness (double damage) to bludgeoning damage, or crits from slashing or piercing hits.
Long-range hearing and smelling, and advantage on skill checks that rely on those senses.
Resistance to Necrotic damage. Weakness to Radiant damage.
As a bonus action, this monster can infuse any weapon within visible range with temporary deathly magic. The next projectile shot from the weapon or attack made deals Necrotic damage and heals 1d4 to the attacker per creature damaged with the infused weapon.
- •Animate Shadow (1st, Necrotic, 1 min., 1 Action).
A target within visible range must make a WIL saving throw; on a failed save, their shadow animates into a malevolent attacker. For the duration, the shadow assails the target, granting advantage on attacks against it and dealing 1d6 Necrotic damage to it at the beginning of each of its turns. The target can make a WIL save on each of their turns to dispel it.
- •Shroud Ground (2nd, Necrotic, 2 min., 2 Actions).
A magical black mist shrouds the ground, about 6 inches deep, turning it into Difficult Terrain. The mist is impervious to night vision and can be dispelled in an area via direct light, or Radiant spells, which clear the mist in an area of 5 feet times spell level. Necrotic spells targeting the mist cause it instead to rapidly expand around the targeted area, filling a space of 30 cubic feet per spell level.
- •Blood Bolt (1st, Necrotic, Instantaneous, 1 Action).
A bolt of necrotic energy is hurled at a target within visible range, dealing 2d8 Necrotic damage.

Weakness (double damage) to bludgeoning damage, or crits from slashing or piercing hits.
Long-range hearing and smelling, and advantage on skill checks that rely on those senses.
Resistance to Necrotic damage. Weakness to Radiant damage.
- •Shoot Arrow.1d10 Piercing.
The monster shoots a basic arrow from its shortbow. Range 12.
- •Swing Bow.1d4.
The monster swings its bow at a creature within melee range. Roll 1d4; if 1, the bow breaks.

Weakness (double damage) to bludgeoning damage, or crits from slashing or piercing hits.
Long-range hearing and smelling, and advantage on skill checks that rely on those senses.
Resistance to Necrotic damage. Weakness to Radiant damage.
- •Slash.1d8 Piercing.
The monster stabs with its shortsword at a target within melee range.
- •Spinning Swipe.1d6 Slashing.
The monster spins and slashes at up to three targets within melee range.