
Weakness (double damage) to bludgeoning damage, or crits from slashing or piercing hits.
Long-range hearing and smelling, and advantage on skill checks that rely on those senses.
Resistance to Necrotic damage. Weakness to Radiant damage.
As a bonus action, this monster may sap 2d10 health from itself or an ally, and grant that health to itself or an undead ally.
- Manipulate Bones (3rd, Necrotic, 1 min., 3 Actions).
Manipulate the bones of a skeletal creature within 60 ft, warping it into a creature of greater size and giving it a different form, or amplifying its current form. Changing the forms of a creature removes the effects of its prior form, unless the caster is targeting themselves. (Note: Only one extra 'clawing' action may be taken per turn if the creature has multiple.) Choose one of the below:
- Eagle. Target gains 6 Fly speed, advantage on DEX saves, and may claw another creature in melee range as a bonus action on its turn, dealing 1d8 slashing damage + 1d8 per amplification.
- Bear. Target gains natural Medium armor if it had no armor, 2d10 temp hit points (+ 1d10 per amplification), advantage on STR saves, and may claw another creature in melee range as a bonus action on its turn, dealing 1d10 slashing damage + 1d10 per amplification.
- Panther. Target gains 4 ground speed, advantage on INT saves, and may claw another creature in melee range as a bonus action on its turn, dealing 1d8 slashing damage + 1d8 per amplification.
- Purifier Dragon (restricted to Last Stand, and on self). Target gains 8 Flying speed, advantage on WIL saves, and two bonus actions on its turn: Bite a creature in melee range for 1d10 piercing damage + 1d8 fire damage, and swing its tail at a creature in range 3 for 1d12 bludgeoning damage.