Skeletal Mage
Necrotic Mancer Mouse
Lvl 1 skeletal mice - Aoe
21
Skeletal Mice: Splintery Bones.

Weakness (double damage) to bludgeoning damage, or crits from slashing or piercing hits.

Skeletal Mice: Keen Senses.

Long-range hearing and smelling, and advantage on skill checks that rely on those senses.

Skeletal Mice: Necrotic.

Resistance to Necrotic damage. Weakness to Radiant damage.

Necrotic Spark.

As a bonus action, this monster can infuse any weapon within visible range with temporary deathly magic. The next projectile shot from the weapon or attack made deals Necrotic damage and heals 1d4 to the attacker per creature damaged with the infused weapon.

Choose one.
  • Animate Shadow (1st, Necrotic, 1 min., 1 Action).

    A target within visible range must make a WIL saving throw; on a failed save, their shadow animates into a malevolent attacker. For the duration, the shadow assails the target, granting advantage on attacks against it and dealing 1d6 Necrotic damage to it at the beginning of each of its turns. The target can make a WIL save on each of their turns to dispel it.

  • Shroud Ground (2nd, Necrotic, 2 min., 2 Actions).

    A magical black mist shrouds the ground, about 6 inches deep, turning it into Difficult Terrain. The mist is impervious to night vision and can be dispelled in an area via direct light, or Radiant spells, which clear the mist in an area of 5 feet times spell level. Necrotic spells targeting the mist cause it instead to rapidly expand around the targeted area, filling a space of 30 cubic feet per spell level.

  • Blood Bolt (1st, Necrotic, Instantaneous, 1 Action).

    A bolt of necrotic energy is hurled at a target within visible range, dealing 2d8 Necrotic damage.