Virvalur's Martial Magic

Flame Blade

Cantrip, Single Target
1 Action
Range:
1.
Damage:KEY Fire.

Attack for free (melee). On hit, the target of the attack and a creature of your choice within 1 space takes KEY fire damage.

High Levels:
+ 1d8 fire damage.

Shield

Tier 1, Self
1 Action
Reaction:

Reduce all damage taken this round by 10. .

Upcast:
+5 damage reduction.

Haste

Tier 3, Single Target
2 Actions
Concentration:
1 mn.
Range:
8.

+1 Action Advantage on DEX Saves When the target defend, it can moove 3 spaces +3 speed

When the spell end, the target takes KEY psychic damage and is Dazed.

Steel Wind Strike

Tier 5, Multi-Target
2 Actions
Range:
9.
Damage:.

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.

You can then teleport to an unoccupied space you can see within 1 space of one of the targets.

Upcast:
+1 target.

Tenser's Transformation

Tier 6, Self
2 Actions

You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:

You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost. You have advantage on attack rolls that you make with simple and martial weapons. When you hit a target with a weapon attack, that target takes an extra 2d12 force damage. You can use any melee weapon. You have advantage on STR saves.

Immediately after the spell ends, you must succeed on a DC 15 STR Save or suffer one Wound.

Upcast:
+10 temp HP or +KEY damage.