A sister school to Elden Ring Sorceries. A conversion of "Geoho6 Elden Ring 5e Conversion Incantations". I converted only the spells i found interesting or iconic. I also added a new spell to my favorite spell line.
The Frenzy effect stacks, and you can have a max of 2 x KEY Frenzy stacks.
Any stack of Frenzy above the max doesn't do anything aside from making you take 1 fire damage at the start of each of your turns. https://www.gmbinder.com/share/-NdrtIYhlJtX7COhUyGO#p5
Beast Claw
Cantrip, AoEYou create shockwaves in the shape of a bestial claw. Medium or smaller creatures must pass a STR save (DC 10+KEY) or be knocked prone.
Catch Flame
Cantrip, Single TargetYou quickly scorch a nearby creature you to touch. Roll with Advantage against Smoldering targets. On crit: Smoldering.
Frenzied bolt
Cantrip, Single TargetYou harness your madness, screaming and spewing a projectile of pure madness. (1/turn) It deals bonus 1d6 Damage for every KEY save failed against Frenzy.
Bloodflame Talons
Tier 1, Single TargetYou slash the air, creating lacerations in front of a creature, that explode into boiling blood. This spell is Vicious (roll 1 additional die whenever you roll crit damage).
Discus of Light
Tier 1, AoEYou fire a ring of light forwards, hitting each creature in line. At the start of your next turn, the ring returns to you in a straight line, causing each creature in the way to also take the damage.
Flame Sling
Tier 1, Single TargetHurl a small ball of flame. On Hit: If the target was Smoldering, all adjacent creatures are Smoldering too.
Flame, Cleanse Me
Tier 1, SelfYou cleanse yourself with fire, ending one of your conditions, taking 1d10 Fire Damage (Cannot be defended against, miss or crit).
Rejection
Tier 1, AoEYou unleash a shockwave around yourself. Each creature that is Large or smaller in the area must make a STR saving throw (DC 10+KEY) or be pushed 3 spaces away from you. Creatures who take forced movement damage from this spell are also knocked prone.
The Flame of Frenzy
Tier 1, AoEYou channel the power of the yellow flame of frenzy, screaming, unleashing it at the creatures before you. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Black Flame
Tier 2, Single TargetHurl a ball of black flame. On Hit: If Smoldering, the target takes it's Level HP as Damage (ignores armor) at the start of their turn, as long as they are Smoldering. On Crit: Smoldering. If afflicted by the Black Burn, the creatures will prioritize exhausting the flame.
Bloodflame Blade
Tier 2, Single TargetYou engulf a non-magical weapon you touch with bloodflame, turning it temporarily into an Uncommon Weapon of Animosity (+1d4 damage. on a miss, you take that damage). Attacks with this weapon are Vicious (roll 1additional die whenever you roll crit damage).
Dragonclaw
Tier 2, Single TargetYou lift into the air, transforming your arm into a full sized dragon's claw and fly up 6 spaces in any direction. You can choose to attack a creature with the claw after landing.
Electrify Armament
Tier 2, Single TargetYou electrify a weapon you touch. It deals +KEY Lightning damage. On crit: the wielder is Charged.
Flame, Grant Me Strength
Tier 2, SelfYou burn and invigorate yourself with a bolstering flame. Take KEY damage, and (1/turn) add 1d10 Fire Damage to any one of your attacks.
Immutable Shield
Tier 2, Single TargetYou enchant a shield that you touch with the light of regression. Temporarily, when someone defend with this shield, they don't take the "On hit" and "On damage:" effects, even if they don't block the damage completely.
Inescapable Frenzy
Tier 2, Single TargetYou let out a piercing scream, and grab a creature in your reach, spreading your frenzy onto them. On hit: The target is Grappled. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Lightning Spear
Tier 2, Single TargetYou summon a spear made of lightning and hurl it at a creature within range. Charge: You may spend up to 2 additional actions (2 or 3 total) to increase the damage of this spell by 2d8, and Range by 2, per additional action. On miss: the lightning fails to find ground, and strikes you instead.
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Litany of Proper Death
Tier 2, AoEYou adopt a holy pose, becoming the image of order and sending out a wave of holy energy. This spell deals 2× damage against undead or cowardly (those Frightened or behind cover).
Order's Blade
Tier 2, Single TargetA weapon you touch is enchanted with Holy Light. It deals +KEY damage and has Advantage against undead or cowardly (those Frightened or behind cover).
Poison Armament
Tier 2, Single TargetA weapon you touch is enchanted with a magical poison coating. It deals +KEY damage. On crit: Poisoned.
Urgent Heal
Tier 2, SelfFree Action: You swiftly utter a prayer, regaining KEY HP. It heals double if you have the Dying condition.
Aspect of the Crucible: Horns
Tier 3, SelfYou create a large horn on your shoulder, bracing it, and charging in a Line up to your Speed in any direction, Piercing first creature in your way. On hit: If the target is Medium or smaller, it must make a STR save (DC 10+KEY) or be pushed 2 spaces away and be knocked prone.
Black Flame Blade
Tier 3, Single TargetYou engulf a non-magical weapon you touch with black flame. +KEY Damage. On Hit: (1/turn) If the target is Smoldering, and it's level to the damage. On crit: Smoldering.
Dragonfire
Tier 3, AoEYou roar, transforming your head into a full sized dragon's head and unleashing a fiery breath. On crit: Smoldering.
Frenzied Burst
Tier 3, Single TargetYou scream, releasing a concentrated blast of the flame of frenzy from your eyes. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Black Flame's Protection
Tier 4, SelfYou summon black flame within. For the duration, you have Resistance to all damage (take half damage), but can't regain HP.
Contagius Madness
Tier 4, Multi-TargetChoose one creature within Reach. The target takes damage and must succeed on a WIL save (DC 10+KEY) or be Dazed until the end of their next turn. Contagion: If the target fails their save, the flame leaps to the next closest creature within Reach 4 of them. That creature must also make the save or be damaged and Dazed. It can leap up to KEY times. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Giantsflame Take Thee
Tier 4, AoEYou throw a massive ball of fire. The target and all creatures adjacent to it (3x3 area) take damage. Charge: You may spend 1 additional action (3 total) to increase the explosion to a 5x5 area. On hit: Smoldering.
Scouring Black Flame
Tier 4, AoEOn Hit: If Smoldering, the target takes it's Level HP as Damage (ignores armor) at the start of their turn, as long as they are Smoldering. If afflicted by the Black Burn, the creatures will prioritize exhausting the flame.
Howl of Shabriri
Tier 5, Multi-TargetYou release a maddening screech. Each creature (who can hear you) of your choice in Reach is damaged and Frightened. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Law of Regression
Tier 5, SelfRemove every beneficial and harmful condition you have (aside from dying and wounds).
Radagon's Rings of Light
Tier 5, AoEA golden ring of light emerges from your body hitting every creature in Reach. Charge: You may spend 1 additional action (3 total) to push them 2 spaces away and knock them prone.
Unendurable Frenzy
Tier 6, AoEThis spell costs 3 mana, but to cast it, you must be afflicted by at least one stack of Frenzy. You scream, unleashing the flame of frenzy from your eyes. Until the spell ends, you can use it again without spending any mana. If you spend a turn without using it, the spell ends. Frenzy: every time you roll damage with this spell you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
Black Blade
Tier 8, Multi-TargetYou channel Destined Death into a blade, swinging it twice at the same or different targets. You roll seperately for each swing. The damage of this spell cannot be reduced in any way. When a creature takes this damage, its maximum number of hit points is reduced by the same amount until it completes a safe rest.
Placidusax's Ruin
Tier 8, AoEYou transform your head into one of Dragonlord Placidusax's many heads and spew golden flame around uncontrollably. Everyone in Range (aside from the caster) has to succeed on a DEX save (DC 10+KEY) or suffer the damage and start smoldering. If they succeed, they receive half the damage. Note: Once you cast this spell, you must Safe Rest before using it again.
Scarlet Aeonia
Tier 8, AoEAscend into the air descend upon a point within 6 spaces of you creating a giant flower that blooms into an explosion of scarlet rot in Reach around you. Each creature in the area takes full damage and must make a STR save or be permanently poisoned by the rot. Note: To get rid of the scarlet rot, one must consult a powerful healer or magic item. Once you cast this spell, you must Safe Rest before using it again.