The Vampire cannot cross running water and cannot enter a house without permission. A person of true belief can either recite a holy text or present a holy symbol, the Vampire has disadvantage on all attacks against that person.
Instead of refilling HP the Vampire Blademaster has heavy armor due to it's regeneration. If they are hit with either radiant damage or a crit, the heavy armor is removed until the end of the round or until the Vampire Blademaster drinks blood.
- •Misty Step.
Move 6, does not provoke opportunity attacks.
The Vampire Blademaster turns into dark mist and coalesces at another position.
- •Vampiric Blade.
2d8 Melee attack. On Crit: Regain Heavy Armor if lost.
Takes two actions instead of one per turn.
Vampiric Blade now hits 2 times.
Trained at the Court of Strahd von Zarovich, these battlehardened undead know that combat is war and the vampiric strength they gained through partaking in the sanguine curse has made them terrible foes.