Angel
Lvl 14 angel
2200
If all allies are dead,
- Detonate (reach 8).8d12+10 Radiant.
To all targets in reach.
Lvl 15 angel
H10120
Make Two.
- Stab.3d12+4.
On crit: target takes 1d12 damage per round until the end of combat.
Level 17 Solo Angel
M450
Dex++ Wil+++
Choose two.
- •Blip.
Teleport 10, even to the air.
- •Sword of Saint Elmo.
1d6+21 Fire + Lightning. On Crit: Prone.
- •Arcing Flame.
Range 5, 1d6+21 Fire + Lightning.
- •Explosion (costs 2).
Range 2, 1d6+45 Fire + Lightning.
- •Soulrend (uncharged).
Range 10, DC 18 Wil save or be dropped to 0 HP.
BLOODIED:
225 HP, Recharge Soulrend.
LAST STAND:
170 more. Recharge Soulrend.
Level 20 Solo Large Angel
H415
All+++
Choose two.
- •Dash.
Move 10.
- •Bash.
1d8+23.
- •Shackles.
DC 20 Wil Save or be Shackled. Shackled heroes have movement halved until The Warden is no longer on this plane.
- •Bolt.
Range 8, 1d8+23.
- •Ball of Light (once).
All heroes make a DC 20 Dex save or take 3d20 Radiant.
BLOODIED:
205 HP, Recharge Ball of Light.
LAST STAND:
200 more. Recharge Ball of Light. Dash becomes free.