The Warden
Level 20 Solo Large Angel
H415
All+++
Angel: Immortal.

Angels don't die, they get sent back to their host realm and get stuck there for a year and a day.

Angel: Hard to Look At.

Angels are bright; creatures have disadvantage when attacking them.

Choose two.
  • Dash.

    Move 10.

  • Bash.

    1d8+23.

  • Shackles.

    DC 20 Wil Save or be Shackled. Shackled heroes have movement halved until The Warden is no longer on this plane.

  • Bolt.

    Range 8, 1d8+23.

  • Ball of Light (once).

    All heroes make a DC 20 Dex save or take 3d20 Radiant.

BLOODIED:

205 HP, Recharge Ball of Light.

LAST STAND:

200 more. Recharge Ball of Light. Dash becomes free.