Misc Ideas & Inspirations

Mostly unsorted various stuff to collect, review, and possibly move or edit later.

Form Up!

When adjacent to an ally, attacks against you have disadvantage.

  • Strike.

    1d6+1.

Medusa
Level 5 Solo Possessed Gorgon
M35/heroDex+,Wil-
Not in her right mind (1/round).

Dazed after taking psychic damage.

Flesh to Stone.

Creatured Dazed by the gorgon remain so for 10 minutes or until the gorgon is Dazed. Dazed 3 times = Petrified.

After each hero's turn, choose one.
  • Slash.

    Move 6, then 1d6+9.

  • Coiling Strike.

    4d6+10. On damage: Grappled.

  • Stone Gaze.

    Daze a grappled target.

BLOODIED:

Reaction at 50% HP. She turns the surrounding snakemen statues back to flesh. Summon 2 Snakemen Minion/hero (size:1d6).

LAST STAND:

Zithis is dying! 50 more damage and she dies. Until then she can't be dazed and has advantage against dazed targets.

Loot:

Lvl 5 obvious hazard!
Static Threat.

Trigger Summon Shadows every round.

  • Summon Shadows.

    Summon 4 Shadow Minions (1d12).

    Spellweaving:

    Radiant and Necrotic spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.

    Necrotic spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Summon Shadows.

Runes are placed on specific spaces on the battlefield (e.g. a 3x2 area). Heroes might need to assess a Rune to figure out the spellweaving interactions (Arcana or Lore).

remixed from Flame Rune
Uncommon
Weapon

Action: 2d6+STR Bludgeoning.

Properties: 2-handed, Reach 2 (Req. 2 STR), Ruinous, Viscious against unarmored and cavalry.

This fearsome war club, up to 2-meters long, is carved from dense wood and reinforced with iron spikes. It is designed to shatter armor, crush bones, and dismount cavalry.

Awe

Cantrip, AoE
1 Action
Utility

Beguilement

Single Target
1 Action

Breath of the Wind

Single Target
1 Action

Cloak of Darkness

Self
1 Action

Conjure Treats

Single Target
1 Action

Dancing Flame

Single Target
1 Action

Disguise Object

Single Target
1 Action

Fairy Dust

AoE
1 Action

Flame Charm

Single Target
1 Action

Fool's Gold

Multi-Target
1 Action

Forgetting

Single Target
1 Action

Masquerade

Self
1 Action

Mirth and Malice

AoE
3 Actions

Silver Tongue

Self
1 Action

Subtle Sight

AoE
1 Action

Through the Keyhole

Self
1 Action

Vanishing

Single Target
1 Action

Walk in Shadows

Self
1 Action