Apothecary
A medical Artificier
Key Stats
INT
WIL
Hit Die
d8
HP
13
Saves
STR–
INT+
Armor
Leather
LVL 1
Tools of the Trade
You are proficient with a Syringe (1d3+INT: Only miss on a natural 1), and Gas Canister (Cone 3 - 1d6+INT with a max of 2). These dice are always the Primary Die and advantage/disadvantage apply to these.
Experimental Concortions
You may give your weapons gain Load 1. If you do, they deal +1d4 Poison or Acid damage.
LVL 2
Alchemy
You have INT+LVL Alchemy Dice (1d6). You may load your weapon with an alchemical substance (Poison or Acid). If you do choose up to min of KEY or LVL Alchemy Dice and add them to the attack. If you roll any 1's on the Alchemy Dice, all dice are discarded after the attack. You regain all Alchemy Dice after a SAFE REST.
LVL 3
Subclass
Choose a subclass
Alchemical upgrade
Choose an Alchemical upgrade
LVL 4
Alchemical upgrade
Choose an Alchemical upgrade
+Key Stat
+1 INT or WIL
Poison
Debiliating Poison
On Pair: Poisonned Paired Turns.