K

Kman

Fortress Knight: Mounted.

Until you are Bloodied, you are Large and have Speed 10.

Fortress Knight: Questing.

If a creature is the target of your Quest, you have Advantage on your WIL saves against them.

Frogling: Hoppy.

When missed by an attack move 2 spaces for free.

Meerkutter: Always Alert.

Heroes roll initiative at disadvantage when a Meerkutter is present.

Pachodon: Grudge.

When you are hit, the next attack you make against the creature that hit you deals 1d10 extra damage.