K

Kman

5/LVLWIL+
Small Frogling Adventuring Companion, Songweaver
Companion.

Can Interpose for friends (“go toad-to-toad with me!”).

Froggy Footwork.

1/encounter, attack that missed you deals damage to an enemy.

Each turn, move 6 then choose one:
  • Vicious Croakery.

    (Range 6) 1d4 (ignoring armor). On hit: the target is Taunted during their next turn. +2 damage every 5 levels.

  • Ribbiting Inspiration.

    (Range 6) Target ally gets advantage on their next roll.

Dying:

Deep Bellow. (1/encounter) When Croaker drops to 0 HP, push all enemies 3 away from him and he cant be attacked until his next turn. +2 spaces every 5 levels.

WOUNDS:
7/LVLSTR+
Human Adventuring Companion, Squire
Companion.

Can Interpose for friends (“Watch out sir knight!”).

There's the Weakspot!

(1/encounter) allow an ally to reroll an attack with advantage, it gains +LVL damage.

Each turn, move 6 then choose 1:
  • Slice.

    1d8. +2 damage every 5 levels.

  • My Shield is Yours.

    Adjacent ally gains +LVL armour and can Defend one extra time this round for free. When they move, you move with them.

Dying:

I Wont Give Up! (1/encounter) When Felicity drops to 0 HP, set HP to LVL then immediately move and take an Action.

WOUNDS:

An eager squire ready to prove herself worthy of knighting.