M

Mr.Seti

Magmin
Lvl 2
30

Fire Immunity

Shifty.

After taking damage, move.

Choose one.
  • Breathe Fire..

    20 ft Cone

  • Scratch. + 6
Fire Elemental
Lvl 9 Controller
H350
Magma Elemental.

Immune to Fire, resistant to Piercing and Slashing.

Choose one.
  • Pierce.
  • Elemental Rift.

    Create a 3x3 square of Magma that lasts for 1 Hour. Players that start their turn on, or enter the magma: 30 Damage - DEX Save.

Giant Shark
Lvl 16 huge fish - Summoner
M100165
Lure.

A floating lure illuminates the area. Acts first if a hero moves within 5 ft of the lure.

Swimmer.

Advantage on attacks while target is water. (Heroes without a swim speed have disadvantage on attacks in water.)

Minion Carrier.

On death, spawn 3d6 "male anglerfish" minions (d6). They act immediately.

Choose 2.
  • Bite..

    On hit, swallowed and Restrained (escape DC 12).

  • Shake Off.

    1d6 "male anglerfish" minions (d6) detach from your body and act immediately.

Lvl 3 mercenary - Melee
40
Parrying Dagger.

Attacks miss on a 2. When a melee attack misses you, Slash the attacker.

Loyal.

Can Interpose for their leader in Reach 4.

  • Slash (x2)..

    Vicious.