H

honey.roasted

15/LVLWIL+
Construct Adventuring Companion,
Companion.

Can Interpose for friends.

Unnatural Resilience.

The runeswarm cannot be Blinded, Charmed, Frightened, Grappled, Poisoned, Prone, Restrained, or Taunted.

Each turn, move 6 then choose 1:
  • Cutting Runes..

    Deals 2d4 damage if the runeswarm is Bloodied.

  • Runecast.

    Runeswarm cast's a random rune (roll 1d6).

    1 Algiz. Summon LVL/2 minions (size: 1d6).

    2 Dagaz. All creatures within 4 spaces are Blinded.

    3 Ehwaz. An ally within 4 spaces cannot be Grappled, Restrained, or Slowed for the rest of the encounter.

    5 Ingwaz. An ally within 4 spaces gains advantage on the next roll they make.

    6 Thurisaz. All creatures within 4 spaces take 3d6 damage and are either Smoldering, Charged, Dazed, or Slowed (roll 1d4).

Dying:

When the Runeswarm drops to 0 HP, it moves 12 spaces to get away from combat.

WOUNDS:

Inspired by the Runeswarm from Tome of Beasts 2 published by Kobold Press