Can Interpose for friends.
The runeswarm cannot be Blinded, Charmed, Frightened, Grappled, Poisoned, Prone, Restrained, or Taunted.
- •Cutting Runes.4d4.
Deals 2d4 damage if the runeswarm is Bloodied.
- •Runecast.
Runeswarm cast's a random rune (roll 1d6).
1 Algiz. Summon LVL/2 minions (size: 1d6).
2 Dagaz. All creatures within 4 spaces are Blinded.
3 Ehwaz. An ally within 4 spaces cannot be Grappled, Restrained, or Slowed for the rest of the encounter.
5 Ingwaz. An ally within 4 spaces gains advantage on the next roll they make.
6 Thurisaz. All creatures within 4 spaces take 3d6 damage and are either Smoldering, Charged, Dazed, or Slowed (roll 1d4).
When the Runeswarm drops to 0 HP, it moves 12 spaces to get away from combat.
Inspired by the Runeswarm from Tome of Beasts 2 published by Kobold Press