Floppy
Points towards a safe place to rest while held and recalling memories of home. DC 14 WIL save or permanently lose that memory.
Encased in cold iron.
Expend a Hit Die to turn your next attack with this weapon into a crit.
Engraved with esoteric markings native to the Venemous Desmesne, Cruor greedily steals the life out of its victims, if goaded with a small sacrifice.
Frenzied Tranformation. Free Action: Until the end of the encounter, attack for Free 1/turn. At the start of your turn, if there is a Bloodied creature adjacent to you, you MUST attack them. (1/Safe Rest)
Difficult to don, nigh impossible to doff. Once belonging to a member of the Dusk Pack, now it grants those worthy a taste of the strength of the Curse.
Casts Speak With Dead when plunged into the heart of a recent corpse. Summons an aggressive Specter after 3 questions.
Wicked dagger created from the remnants of a wrathful soul.
For Dhakaan! Free action: You and an ally within 6 spaces both immediately make a weapon attack or cast a cantrip for free. You can use this again after taking the blade with you into the Uul Dhakaan.
A traditional curved, mithral blade used by the honor guard of Dhakaani High Warlords and Emperors. A highly functional knucklebow and simple inscription are its only decoration.
Action: Change the appearance of this clothing to that of one of the outfits stored within the 'weave.
You can store up to KEY outfits within this shiftweave, and it takes a minute to take an outfit out or put one in.
"Hey now... weren't you just wearing something different?"
~ Harod, confused barkeep
1d6 + STR (Vicious). On crit: Prone if Large or smaller.
Can be dual wielded.
Made for the large hands of ghuul'dar pugilists, these gauntlets enhance the wearer's ability to knock opponents off their feet.
Once eaten, you can hear trees whisper secrets both terrible and delicious for one evening. Tastes like cinnamon.
Edible piece of the Twilight Forest.