F

Floppy

4/LVLINT+, DEX-
Adventuring Companion, Mage
Carried by the Wind.

Can Interpose for allies within Reach 6, moving them up to 4 spaces instead of 1.

Each turn, choose 1:
  • Blustery Gale.

    (Range 12) 3d4 bludgeoning, Advantage against flying, Small, or Tiny targets. On hit: Push 2. Each Forced Movement die instead deals 5 damage.

  • Breath of Life.

    (Range 8) Restore 1 HP to a Dying creature.

  • Fly.

    (1/Safe Rest) Concentration: Up to 10 minutes. Touch a creature, grant a flying speed of 12.

Dying:

(1/encounter) Move 6. For 1 round, incoming ranged attacks have Disadvantage 2 and can be redirected when they would miss Jar'gun.

WOUNDS: