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Dante W

Level 6 Solo Huge Undead Plant
H19/heroSTR++
Parts of a Whole.

When an area of water is hit with an attack, a bud will grow there. The bud (1 HP) will bloom after 1 full round, creating a clone of [______] with the original's current HP.

At the end of each hero's turns, choose one.
  • Rotseed Spray.

    Move 6, then attack twice at Range 8 for 2d6.

  • Corpsebriar.

    Reach 1 AoE, all targets take 2d20, and are grappled (escape DC 13)

BLOODIED:

Rotseed Spray now attacks 3 times.

LAST STAND:

[______] is dying! It uses Final Fusing (1/day)

Attach the nearest hero dealing 5 damage, [______]'s HP becomes that hero's current HP +5, losing all speed and the hero becomes slowed. If the hero dies before it does, it can overtake their body and heal back to 30hp.

Lvl 19 large undead
289
Undead Amalgamation.

50 damage targeting a specific corpse will destroy it, shutting down its specific attack for the encounter.

Move, and then choose 1 not yet chosen (reset when all have been chosen):
  • Spear.

    Reach 2, 1d10+6

  • Palm Strike (2x).

    2d6+2

  • Longbow (2x).

    Range 12, 1d8+8

  • Dagger.

    Range 4, 2d4+10. On Crit: +30 damage (instead of rolling additional dice).

  • Summon Shadows.

    Reach 2, Summon 2 shadow minions (1d12). Then all your minions can move 6 and attack.

  • Flame Blast.

    Range 10, 1d10+10

  • Hedge Curse.

    1d4, Cursed 20 (the next time you take damage this round, it deals +20 damage).

BLOODIED:

Each turn move and then choose 2 instead.

Lvl 4 mortal - Ranged
33
Copper Guard: Tenivol's Mandate.

Can use movement to fly, can not end their turn flying.

  • Bolt Thrower.
Lvl 5 mortal - Melee
M40
Copper Guard: Tenivol's Mandate.

Can use movement to fly, can not end their turn flying.

Choose one.
  • Storm Flail..

    OR:

  • Shield Bash..

    Move target 2 spaces away from you.

Lvl 10 beast - Ambusher
20110
Roc: Buffeting Take-off.

When this creature enters flight, adjacent creatures must make a DC10 STR save or be knocked prone.

Camoflauge.

Is treated as a part of the environment until it attacks, moves, or someone succeeds at assessing it.

Choose one.
  • Spear. + 20.

    If it hits a creature that is medium or smaller, grapple that creature (dc14).

  • Kick (x3). + 5 (reach 2).