D
DamianRM

Lvl 4 metal mage - Striker
H30
Magnet X.
Increment all damage dice against you by X (d4 » d6 » d8 » d10 » d12), stacks.
Electromagnetism.
Attacks using metal weapons or projectiles have disadvantage, attacks using lightning have advantage against the Ferromancer.
Choose one.
- •Metal Spike.5d4 (Reach 6).
On damage: Magnet 1, until the end of the encounter.
- •Living Weapons.
Summon 2 Animated Dagger minions (d4). Remove Charged to Summon 4 instead.
Lvl 3 large glyptodont - Defender
H530
Domed Carapace.
Reduce all non-melee damage by 5.
Choose one.
- Tail Swipe (Reach 2).2d4+8
Lvl 3 large plant - Summoner
6640
Envelop.
You can occupy enemy spaces and gain riding when you do. When riding you are immune to ranged attacks and melee attacks with a die higher than d6.
Swarm.
When damaged, remove one damage die, then summon 1 minion (d4) (dead when no damage dice are left).
- Gnaw.5d4.
If two or more dice show a 4, the target is Infected.