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DamianRM

Dwarf Paladin
Lvl 4 metal mage - Striker
H30
Magnet X.

Increment all damage dice against you by X (d4 » d6 » d8 » d10 » d12), stacks.

Electromagnetism.

Attacks using metal weapons or projectiles have disadvantage, attacks using lightning have advantage against the Ferromancer.

Choose one.
  • Metal Spike. (Reach 6).

    On damage: Magnet 1, until the end of the encounter.

  • Living Weapons.

    Summon 2 Animated Dagger minions (d4). Remove Charged to Summon 4 instead.

Lvl 3 large terrorbird - Ambusher
934
Choose one.
  • Giant Beak..

    On damage: Grappled.

  • Move 3 & Stomp..

    On damage: Prone.

  • (While Grappling) Rend..

    Cannot be Interposed or Defended.

Lvl 3 large glyptodont - Defender
H530
Domed Carapace.

Reduce all non-melee damage by 5.

Choose one.
  • Tail Swipe (Reach 2).
Lvl 3 large plant - Summoner
6640
Envelop.

You can occupy enemy spaces and gain riding when you do. When riding you are immune to ranged attacks and melee attacks with a die higher than d6.

Swarm.

When damaged, remove one damage die, then summon 1 minion (d4) (dead when no damage dice are left).

  • Gnaw..

    If two or more dice show a 4, the target is Infected.