Dwarf Paladin
Ferromancer
Lvl 4 metal mage - Striker
H30
Magnet X.

Increment all damage dice against you by X (d4 » d6 » d8 » d10 » d12), stacks.

Electromagnetism.

Attacks using metal weapons or projectiles have disadvantage, attacks using lightning have advantage against the Ferromancer.

Choose one.
  • Metal Spike. (Reach 6).

    On damage: Magnet 1, until the end of the encounter.

  • Living Weapons.

    Summon 2 Animated Dagger minions (d4). Remove Charged to Summon 4 instead.