
Ferromancer
Lvl 4 metal mage - Striker
H30
Magnet X.
Increment all damage dice against you by X (d4 » d6 » d8 » d10 » d12), stacks.
Electromagnetism.
Attacks using metal weapons or projectiles have disadvantage, attacks using lightning have advantage against the Ferromancer.
Choose one.
- •Metal Spike.5d4 (Reach 6).
On damage: Magnet 1, until the end of the encounter.
- •Living Weapons.
Summon 2 Animated Dagger minions (d4). Remove Charged to Summon 4 instead.