CheschireCat
Damage degrades Armor 1 step.
Whenever you take damage, deal half that in radiant to the attacker. Negate with necrotic damage for one turn.
When an attack misses you, your next attack is a crit.
On death: release a cloud of deathly spores in an area equal to their Size (if Small-, just 1sq). 1/turn, breathing creatures that begin their turn or traverse it gain Greyspore 1 and take 4 times the Greyspore rating in necrotic dmg.
If your foes don't roll 20+ on their Initiative, you act first, gain LVL*2 temp HP and upgrade your dice by one step.
Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.
Creatures within 8sq are Charmed (escape WIL DC 12 or any non-psychic damage). Deafened creatures and those who end the condition are immune to this for the rest of the fight.
Can move through and share creatures' spaces. ADV on attacks / DIS on a creature's saves when it is entirely within the swarm.
Modify by 1 the Primary die. ADV on WIL checks related to the desert.
On being damaged, move 2 and ignore opportunity attacks. Move ignores Difficult terrain.