Gith
Gith: Martial Trance.
1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.
Lvl 2 deformed thrower - Ranged
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- Barbed Harpoon.
(Range 8) 2d6+4 piercing, on damage: Pulled 2sq in direction of the gith (3sq on crit).
Lvl 3 deformed barbarian - Melee
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- Veteran Spear.
(Reach 2) 2d6+4 piercing, on damage: regain Martial Trance.
Lvl 6 corrupted advisor - Controller
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Blood Rites.
When a gith dies within Range 8, heal 7 HP to an ally (can be you).
Choose one.
- •Corruption Bolt.
(Range 12) 2d6+10 necrotic, on damage: Poisoned until the end of their turn.
- •Torpor.
(Range 4, Burst 2) 1d6+6, on hit: STR DC 13 or Slowed.
Lvl 9 exalted raider - Summoner
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Psionic Guard.
Attacks against you miss on 1-2.
Choose any two.
- •Inhuman Horde.
(Reach 12) Summon one Gith Raider minion near Full Cover.
- •Vicious Halberd.
(Reach 2) 2d6+6 piercing, Vicious.
- •Psychic Battering.
(Reach 6) 2d6 psychic, can't be Defended. On dmg: reduce the hero's Armor by 12 until the end of their next turn.