Gith

Gith: Martial Trance.

1/ENC, add +3 to Speed, ignore Difficult Terrain and gain ADV on 1 attack.

Lvl 1/3 deformed minion
7
  • Skewer (or Stone Throw, Range 6).

    1d6.

Lvl 2 deformed thrower - Ranged
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  • Barbed Harpoon.

    (Range 8) 2d6+4 piercing, on damage: Pulled 2sq in direction of the gith (3sq on crit).

Lvl 3 deformed barbarian - Melee
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  • Veteran Spear.

    (Reach 2) 2d6+4 piercing, on damage: regain Martial Trance.

Lvl 6 corrupted advisor - Controller
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Blood Rites.

When a gith dies within Range 8, heal 7 HP to an ally (can be you).

Choose one.
  • Corruption Bolt.

    (Range 12) 2d6+10 necrotic, on damage: Poisoned until the end of their turn.

  • Torpor.

    (Range 4, Burst 2) 1d6+6, on hit: STR DC 13 or Slowed.

Lvl 9 exalted raider - Summoner
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Psionic Guard.

Attacks against you miss on 1-2.

Choose any two.
  • Inhuman Horde.

    (Reach 12) Summon one Gith Raider minion near Full Cover.

  • Vicious Halberd.

    (Reach 2) 2d6+6 piercing, Vicious.

  • Psychic Battering.

    (Reach 6) 2d6 psychic, can't be Defended. On dmg: reduce the hero's Armor by 12 until the end of their next turn.