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Woggy Sognart

Lvl 8 large fiend(tyrant) - Summoner
Binding Clause.

Heroes that reject an Offer are Restrained (Escape DC 15).

  • •I Offer You SERVICE!

    Offer a Hero another turn. If they accept, you immediately spend 3 Actions for them (which they regain). THEN:

  • •Call Debtors.

    (Range 8) summon three fiendish debtor minions (d8).

Lvl 9 hag - Controller
100
Sever Threads.

(1/Round) cause any roll to fail/miss.

Twist of Fate.

Attacks that miss you hurt the attacker or another target in range/reach.

Choose one.
  • •Strings..

    (Range 6) on hit: another target within 6 is pulled adjacent and both are Restrained (Escape DC 14)

  • •Shears..

    On damage: targets hp is set to half, or 0 if already Bloodied.

BLOODIED:

At 52 HP: attacks against you have Disadvantage until you lose Concentration.

Lvl 4 ratfolk - Ambusher
835
Ratfolk: Scurry.

Attacks against you have Disadvantage until you don't move on your turn.

Surprise!

Act first if unseen.

  • Crossbow..

    (Range 10) On crit: +10 damage

Ratfolk: Scurry.

Attacks against you have Disadvantage until you don't move on your turn.

  • (2x) Dagger..

    On crit: Slowed.

Lvl 13 Striker
6160
Head Growth.

You start with 4 heads. When you take 15+ damage in one hit: grow another head. (Fire disables for 1 turn)

Venomous.

On damage: Poisoned (healing ends)

  • Bites.

    (Reach 2) 1d12 per head. You can split these dice among any enemies in reach.

Lvl 18 large demon - Striker
240
Overwhelming Ego.

Attacks against you have Disadvantage (3). Each time you miss an attack, the Disadvantage decreases by one step.

Infectious Pride.

Whenever you crit: all allies have advantage on their next attack.

  • •Flail..

    (Reach 2, all enemies) On damage: Sundered (you can't defend until your next turn). THEN:

  • •Gloat.

    (Range 6) all targets that can hear you are Taunted (1 round).

Lvl 10 large demon - Melee
120
Vile Molting.

When you take slashing damage: summon a d8 demonflesh minion.

  • •Maw..

    (Reach 2) On hit: Grappled (Escape DC 15) OR:

  • •Devour.

    (Grappled target) 20 damage and you regain 20 HP.

BLOODIED:

At 60 HP summon four d8 demonflesh minions.

Level 14 Solo Large Mind Flayer
110/heroINT++WILL+++
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

After each hero's turn, choose one.
  • •Mind Blast (1 Use).

    8d10 (Range 12; Area) psychic damage(ignores defense) all enemies. then DC 17 INT save or Dazed.

  • •Tentacle.

    (Reach 6) Fly 6. 2d10+10. On hit: Grappled(Escape DC 17)

  • •Psychic Tether.

    (Range 12) 2d10 psychic damage and form a Psychic Link. (Psychic Link: whenever you take damage, a linked target takes half as much psychic damage. Ended by spending an action to sever the link, which also breaks any concentration.)

BLOODIED:

At 50% HP, Mind Blast recharges.

LAST STAND:

THE ELDER BRAIN IS DYING! 140 more HP and its dead. Until then: psychic link can't be broken and deals the full amount of damage instead of half.

Intellect Devourer
Lvl 4 mind flayer - Skirmisher
840
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

  • •Pounce..

    On hit: Riding (End DC 12 STR save) OR:

  • •Hijack Brainwaves.

    (Target you are Riding) Spend 2 actions for the target (they immediately regain these actions).

Lvl 12 hag - Controller
150
Time Out.

(1/Round) Reaction: when damaged, send a target to your mirror world (DC 16 DEX).

Mirror World.

The hag's mirror world is Identical except only the hag exists in both worlds at once. A target trapped in the mirror world can escape by finding the exit (Action + DC 16 Arcana, Examination or Perception).

  • •Stay With Me!

    One enemy is Restrained (DC 16 WILL; Escape on successful save only). THEN:

  • •(2x) Claws..

    If both hit, the target is Grappled (Escape DC 16). OR:

  • •Soul Feeding.

    (Hampered target) DC 16 STR save or 2 Wounds (1 On failure) and the hag regains 20 HP.

BLOODIED:

At 75 HP, summon trapped soul minions (1/Hero; Size:1d10)

Lvl 11 large hag - Melee
H80
Supper Time!

When crit: attackers stomach is filled with nails (10 piercing damage at the end of their turns until they spend 2 Actions to vomit).

Choose one.
  • •(2x) Claws..

    (Reach 2) On hit: Grappled (Escape DC 15).

  • •Jaws..

    (Grappled target) On damage: Wounded.

Ulitharid
Lvl 18 mind flayer - Aoe
6240
Mind Flayer: Shield of Thralls.

(1/Round) force Charmed enemy to Interpose for you.

Mind Flayer: Brainwashing.

When crit: attacker is Charmed (damage ends).

  • •Telekinetic Storm..

    (Range 12; 4x4 Area) DC 19 DEX save, Fail: Pushed 4. OR:

  • •Telekinetic Fling..

    (Range 18) On hit: move the target primary die spaces. If you move the target into another creature, they also take the damage and are Prone.

BLOODIED:

At 175 HP, gain Debris Storm: (Aura 4) the area is difficult terrain for enemies, and enemies take 10 damage if they end their turns in the area.