Only focus on one hero per encounter.
- Gear.1d4+3.
or Gear Flinger (Range 6).
- Clockwork Blade.1d4+1.
(Range 4) two targets.
Advantage against any target that hasn't moved their last turn.
- Clockwork Spear.1d6+6.
Vicious. On crit: Slowed until 1 action is spent to remove the spear.
When damaged: summon a modron minion (d10).
- •Mass Repair.
All slain modron minions are brought back into combat. Non minion modrons regain 10 HP.
- •Taskmaster.
Summon 4 modron minions (d10).
When an ally suffers a negative condition, they take 10 damage (ignoring armor) and no longer have that condition.
- •Pillar of Truth.2d8+20.
(Range 12; 4x4x12 cylinder) DC 18 DEX save. Fail: Dazed and dispel any magic on a target
- •Arm.2d8+30.
(Reach 2) On hit: Grappled (Escape DC 18). A Grappled creature can't teleport.
While alive, allies can't miss.
- •Tentacles.2d8+10.
(Range 4) all enemies. On hit: pulled adjacent and Grappled (Escape DC 18)
- •Arcane Shutdown.
(Range 20) All targets concentrating on or effected by a spell take 20 (ignores defense and interpose) damage and must make a Concentration check.
Enemies can't be Hidden or Invisible.
- •Lightning Network.2d10.
(Range 6) all enemies in the area. +10 damage for each enemy in the area.
- •Concentrate Voltage.2d10+30.
(Reach 2) On hit: Dazed and Shocked (Shocked: can't use reactions on your next turn)
Reaction(1 Use): use Lightning Network.
(Concentration) When you roll Initiative, separate the map into 3x3x3 sections in a grid; if a wall would move through a creature you decide which side they end up on unless they succeed a DC 19 DEX save. Teleportation is impossible for enemies within the grid.
A section of grid wall can be destroyed with a DC 19 Arcana, Examination or Might check (1 action).
(1/Round) When a spell is cast, nullify it.
- •Shift Grid.
Remove or remake up to three walls in the grid. THEN:
- •(2x) Pincer.1d20+15.
On hit: Grappled. OR:
- •Displace.2d20+20.
(Range 12; ignore grid barriers) DC 19 INT save or teleported to a different grid.
The leaders of the modron armies, hexaton use their ability to section off the battlefield to effectively isolate their enemies and dispatch of them with the cold and calculated efficiency of Mechanus.