Grimlock

Grimlock: Echolocation.

Blinded. If an enemy moves their previous turn, ignore this condition and gain Advantage on attacks instead.

Lvl 1 Melee
  • Spiked Club. .

    On crit: +6 damage.

Lvl 3 grimlock - Ranged
Choose one.
  • Bow..

    If the grimlock doesn't move this turn: +10 damage.

Lvl 4 grimlock - Controller
Choose one.
  • •Binding Shadows.

    (Range 6; 3x3 Area) DC 12 DEX save, Fail: Restrained (Escape DC 12)

  • •Umbral Bolt..

    (Range 12) On damage: Blinded (healing ends)

Lvl 7 grimlock - Striker
H60
Brittle Bone Armor.

On Crit: 10 damage to a melee attacker and degrade armor by 1 step.

Choose one.
  • •Shreik.

    (Range 6) All enemies are Frightened (End of turns; DC 13 WILL save to avoid). Success: immune for the encounter.

  • •Cleaver..

    All adjacent targets. On damage: Maimed (Maimed: Slowed, can't take Reactions. Ended by healing)