Grimlock
Grimlock: Echolocation.
Blinded. If an enemy moves their previous turn, ignore this condition and gain Advantage on attacks instead.
Lvl 3 grimlock - Ranged
Choose one.
- Bow.1d6+10.
If the grimlock doesn't move this turn: +10 damage.
Lvl 4 grimlock - Controller
Choose one.
- •Binding Shadows.
(Range 6; 3x3 Area) DC 12 DEX save, Fail: Restrained (Escape DC 12)
- •Umbral Bolt.2d6+6.
(Range 12) On damage: Blinded (healing ends)
Lvl 7 grimlock - Striker
H60
Brittle Bone Armor.
On Crit: 10 damage to a melee attacker and degrade armor by 1 step.
Choose one.
- •Shreik.
(Range 6) All enemies are Frightened (End of turns; DC 13 WILL save to avoid). Success: immune for the encounter.
- •Cleaver.2d6+12.
All adjacent targets. On damage: Maimed (Maimed: Slowed, can't take Reactions. Ended by healing)