Duergar
Dwarves of an old culture beneath the surface of the world, they toil relentlessly in a dismal culture focused only on productivity. Scars of alien enslavement have left the duergar with some psionic aptitude.
Duergar: Duergar Resilience.
Can't be Dazed.

Lvl 2 dwarf(duergar) - Melee
M27
Enlarge.
When Bloodied, grow to Large and pick becomes 2d4+8
- Pick.1d4+8. On crit: Prone

Lvl 4 dwarf(duergar - Controller
49
Shrink.
When Bloodied, shrink to Tiny. Attacks against you have Disadvantage.
Choose one.
- •Mind Mastery.
DC 11 Will save. Fail: GM immediately spends on of your actions.
- •Psychic Dagger.
(Range 6) 4d4+4 psychic damage (ignores defense) On crit: Dazed