Hallway of the Dead
Dark hallway littered with old bones and a few fresh snakemen corpses. There are hidden runes on the walls (6 spaces each).
When stepping in the middle of the hallway the runes glow and combat ensues:
- 1 Specter per 2 heroes.
- 1 Snakemen Zombie per hero (Zombie stats + Coiling Strike trait).
- 1 Lesser Runes of Reanimation (At the end of each round: Add an additional Skeleton Minion (d4) per hero).
Assess ask a Question - What do the Runes do?:
- DC 10 Arcana: The runes are necrotic and reanimate the dead.
- DC 12 Arcana: A radiant or necrotic spell user can use 2 actions and 2 mana to interact with the runes. Destroying a group of skeletal minions (1/hero) or 1 non-minion undead.
- DC 14 Arcana: While intact they also bind the undead and confine them to the runed area.

The first time this dies, reset to 1 HP instead (excluding minions).
On melee crit: Grappled (escape DC 10).
- Crunch.1d4+4.
On damage: Grappled.
Trigger Summon Skeletons every round.
- Summon Skeletons.
Summon 1 Skeleton Minion/hero (size:1d4).
Spellweaving:
Radiant and Necrotic spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Necrotic spellcasters can spend 2 actions and 2 mana (or 1 use of pilfered power) to destroy a group of skeletal minions (1/hero) or 1 non-minion undead in the area.
Runes are placed on specific spaces on the battlefield (e.g. a 3x2 area). Heroes might need to assess a Rune to figure out the spellweaving interactions (Arcana or Lore).

The first time this dies, reset to 1 HP instead (excluding minions).
- Deathly Touch.1d4.
On damage: set HP to 0.